The 3rd Age

Realms of the Elf-Lords

Realms of the Elf-Lords

Realms of the Elf-Lords is a mod for The Rise of the Witch-King, by Lord Firkraag.

Button for The 3rd AgeButton for The HiveButton for The Rhovanion AllianceButton for The Elven AllianceButton for The Four AgesButton for CNC3.NetButton for Age of MenButton for Atomic WienerdogButton for Helms Deep : Last HopeButton for OpenWarButton for Schlacht-um-MittelerButton for Lord Of the Rings FilesButton for Middle Earth CenterButton for BFME Game ReplaysButton for HDR HeadquartersButton for RTS Community

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » October 5th Update

Posted October 5, 2008. By Rob38 | View Comments

Battle for Middle Earth 1
  • Rhovanion Alliance: M@tt is providing us another beautiful map to look at this week. thumbup.gif Check out his newest four player map, Fords of Bruinen, and some screenshots here.
  • The 4th Age: Lauri has gracefully provided us a new update to all the servants of T3A! tongue.gif Check out his re-make of the Rohan hero Lord Feothan and the update on his website here.
  • Massive Middle Earth: We got a massive update for SDK Kwen's massive mod (yes, pun intended lol.gif)! Check out the 26 new and absolutely stunning screenshots of various elven units and heroes here. Any BFME fan really needs to see this. wink.gif

Battle for Middle Earth 2
  • Special Extended Edition: The team of SEE is currently looking for talented members to make a trailer for their mod. Check here for general information and questions about recruitment. happy.gif
  • RC Mod: The forums for the RC Mod has a new section dedicated solely to polls. Make sure to give your feedback and opinions here. smile.gif

Battle for Middle Earth 2 : ROTWK
  • Age of the Firstborn: Elrond99 has provided us a small update containing two new buildings: the arnor barracks and stables. You can view the screenshots here. cool2.gif

Rob38

T3A News » September 28th Update

Posted September 28, 2008. By Rob38 | View Comments

Battle for Middle Earth 1
  • Lone Wolf: In what Radspakr only considers a "good sized" update this week, he has 3 renders, 1 wallpaper, and 39 screenshots to show off! crazed.gif Check it all out here.
  • Massive Middle Earth: We get to see some more beautiful skins from Eldarion this week in SDK Kwen's update! zbuttrockwy7.gif Check out the elven heroes Elladan and Elrohir here.

Battle for Middle Earth 2

In other news, for all those interested, Jeth Calark has released his first in-game screenshots for the new Narnia mod. You can view the images here and here. happy.gif
Rob38

SEE News » Argolis's major bug fix for S.E.E!

Posted September 27, 2008. By Chris | View Comments

Hey Players and Fans of S.E.E!

Great news! thumbsupsmiley.gif
A number of Freelancers have stepped in lately to give their hand (lance? hehe) for this production. One of them is Argolis, head of the epic mod Wars of Arda. What he did was dedicate a LOT of (boring) time into finding a major and very very sneaky bug in SEE, that allowed the game to be played - but only as a "Folder mod", and not a ".Big mod". This means that:
  • We can now use the SEE items in WorldBuilder without crashes or weird behavior by using the same system as other, with proxy .big files, containing the SEE stuff!
  • We can release the mod as a .Big mod!
  • We can probably use an Installer more easily!
  • We MIGHT solve the dreadful Saved Games crash!

A very good step in the progress of S.E.E. This time all thanks to Argolis! zbuttrockwy7.gif

RJ News » IMPORTANT: Robnkarla's status!

Posted September 19, 2008. By Chris | View Comments

Attention RJ Fans!

I'm afraid I have to be the bringer of some very bad news and I hope you'll all understand the weight of the situation.

I talked to Robnkarla for the first time in weeks tonight, on MSN. He told me that his abscence is due to his family and the fact hat his dear wife is sick and not doing well at all. Rob is swamped in work as he's trying to maintain the stability of the family and also taking care of his wife at the same time. Things are not looking good, and I asked him what to do, if I could help in any way. He wanted me to inform you about the situation... so, here we are. I feel terrible, being on the other side of the globe and not being able to support my friend "in real life", other than via the PC screen. But, if anything, I can at least inform his mod community about the situation, and that you all might have to realise that RJ is probably going to be put on halt/hold for what could be a long time. This is not his words though, but I would assume that his thoughts are on all things that matter now, which a mod doesn't really.

I've been absent too, last spring, after problems in my family. Life, family and love always comes first, and I hope you will all join in here and wish Rob ALL the luck he/they can get. My thoughts are with him and his wife Karla.

» S.E.E. Beta 4.7 - delay?

Posted September 18, 2008. By | View Comments

*IMPORTANT S.E.E. ANNOUNCEMENT*

As some of you SEE fans might know, we have a new and awesome fortress model from Digi_byte for the upcoming EvilMen faction in SEE. However, since Beta 4.7 is closing in, I fell I have to make this announcement in time...

I've tried everything I can think of, over and over and over again, and then some more, and then even more. I've read tutorials, and asked around. I've Googled and I've experimented.. but I can NOT solve the increbibly complex problem of adding the fortress into SEE! mad2.gif

Rad from Lone Wolf offered to help, but apparently he can't solve this either. There seem to be a problem with SEE's way of not using the .big system, but a folder system. I can trick WB to show the new fortress by doing a number of weird things which leaves WB graphically crippled. But I have NOOOO idea how to calibrate WB for a few faction. The "Edit Faction" option is complete jibberish to me, and no matter how many times I try I simply can't master it. Rad can calibrate WB obviously since he's added like 10 factions in his mod, but he can't get the Rhun fortress into SEE as he's used to mod via the .big system.

So, this is where we stand...
- S

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