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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
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The 3rd Age Staff
SEE News » Argolis's major bug fix for S.E.E!
Posted September 27, 2008. By
Chris | View Comments
Hey Players and Fans of S.E.E!Great news! A number of Freelancers have stepped in lately to give their hand (lance? hehe) for this production. One of them is Argolis, head of the epic mod Wars of Arda. What he did was dedicate a LOT of (boring) time into finding a major and very very sneaky bug in SEE, that allowed the game to be played - but only as a "Folder mod", and not a ".Big mod". This means that: - We can now use the SEE items in WorldBuilder without crashes or weird behavior by using the same system as other, with proxy .big files, containing the SEE stuff!
- We can release the mod as a .Big mod!
- We can probably use an Installer more easily!
- We MIGHT solve the dreadful Saved Games crash!
A very good step in the progress of S.E.E. This time all thanks to Argolis! 
RJ News » IMPORTANT: Robnkarla's status!
Posted September 19, 2008. By
Chris | View Comments
Attention RJ Fans!
I'm afraid I have to be the bringer of some very bad news and I hope you'll all understand the weight of the situation.
I talked to Robnkarla for the first time in weeks tonight, on MSN. He told me that his abscence is due to his family and the fact hat his dear wife is sick and not doing well at all. Rob is swamped in work as he's trying to maintain the stability of the family and also taking care of his wife at the same time. Things are not looking good, and I asked him what to do, if I could help in any way. He wanted me to inform you about the situation... so, here we are. I feel terrible, being on the other side of the globe and not being able to support my friend "in real life", other than via the PC screen. But, if anything, I can at least inform his mod community about the situation, and that you all might have to realise that RJ is probably going to be put on halt/hold for what could be a long time. This is not his words though, but I would assume that his thoughts are on all things that matter now, which a mod doesn't really.
I've been absent too, last spring, after problems in my family. Life, family and love always comes first, and I hope you will all join in here and wish Rob ALL the luck he/they can get. My thoughts are with him and his wife Karla.
» S.E.E. Beta 4.7 - delay?
Posted September 18, 2008. By
| View Comments
*IMPORTANT S.E.E. ANNOUNCEMENT*As some of you SEE fans might know, we have a new and awesome fortress model from Digi_byte for the upcoming EvilMen faction in SEE. However, since Beta 4.7 is closing in, I fell I have to make this announcement in time... I've tried everything I can think of, over and over and over again, and then some more, and then even more. I've read tutorials, and asked around. I've Googled and I've experimented.. but I can NOT solve the increbibly complex problem of adding the fortress into SEE! Rad from Lone Wolf offered to help, but apparently he can't solve this either. There seem to be a problem with SEE's way of not using the .big system, but a folder system. I can trick WB to show the new fortress by doing a number of weird things which leaves WB graphically crippled. But I have NOOOO idea how to calibrate WB for a few faction. The "Edit Faction" option is complete jibberish to me, and no matter how many times I try I simply can't master it. Rad can calibrate WB obviously since he's added like 10 factions in his mod, but he can't get the Rhun fortress into SEE as he's used to mod via the .big system. So, this is where we stand... - S
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BFME, Battle For Middle Earth, and all assumed entities associated with them are © EA Games.
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