The Dwarf Holds (TDH) is a mod for The Battle for Middle-Earth. TDH adds a fully-functional Erebor faction, significantly updates the gameplay and artwork of the original four factions, and includes a wide array of maps covering the whole of Middle-earth.
TDH's latest version, 0.75, was released in March 2012, and can be downloaded from our downloads page. For more information, check out our news (below), screenshots on our media page, and information about new content on our about page.
Posted on March 31, 2012, by Nertea. View Comments (4)
Hello T3Aers,
Though the release of 0.75 seems to have gone reasonably well, some issues have come up that we're working on addressing. These include the Entmoot bug and a few balance changes. Expect a patch to be out in a week or so, as we're also working on making needed improvements to the AI that need some more time. We'll also be releasing a Worldbuilder installer that will allow you to make maps with TDH content effortlessly. Stay tuned for more information.
In the meantime, we can offer a solution to the pink arrows bug that seems to occur at random. To greatly decrease the chance of this happening, when you install The Dwarf Holds, makes sure to run the installer as an administrator. To do this, simply right click on the file and select "Run as administrator". Then, proceed as normal. This has worked so far for forum members. If the problem persists, you may also want to run Battle for Middle-earth as an administrator.
Thanks for your patience!
Posted on March 31, 2012, by Nertea. View Comments (4)
Posted on April 19, 2011, by Nertea. View Comments (30)
Welcome to the first Gondor update, featuring the Steward Denethor and his newest Citadel Guardsman.
Denethor is a rather unique hero. Firstly, he doesn't gain levels - he stays fixed at Level 5 when you train him - after all, he is rather stangnant in his ideals. This doesn't mean that he's any less a force to be reckoned with, however. He remains the only hero with a retinue - when trained, he is surrounded by four Guardsmen, who will attack enemies if the Steward so requires. He himself will hang back and observe. If they die, they will be replaced after a short duration.
Posted on April 19, 2011, by Nertea. View Comments (30)
Posted on April 5, 2011, by Nertea. View Comments (35)
You might have thought that we'd shown you all of the changes to Mordor. Well, you were wrong! We have enough stuff for one more update to the Dark Lord's armies.
Shagrat and Gorbag are two interesting Orcish characters that we have added to provide some heroic flavour to Mordor's early game. No longer will you have to sulk as your friends prance about leveling their early-game heroes while you're stuck capping points with a somewhat boring corrupted hobbit. Of course, you can still do that if you like. I won't stop you.
Posted on April 5, 2011, by Nertea. View Comments (35)
Posted on February 2, 2011, by Nertea. View Comments (27)
This week, we check out the bunch of new units that Mordor gets with this update. Only Variags can be built without the Dark Tower though, you'll have to wait until the late game to see Sauron's other new toys on the field.
Variags of Khand
Replacing Soldiers of Rhun in the Level 2 Haradrim Palace, these tough axemen can go toe-to-toe with most infantry and have the added benefit of being lethal to trampling cavalry. They are however quite weak against archers. At Level 2, they can Sprint for a brief period to catch up with slower foes.
Soldiers of Rhun (revised)
Hailing from Rhun, these hardy troops carry halberds and can form a powerful anticavalry formation, giving Mordor great late-game defenses against cavalry. They can only be built when the Dark Tower has been constructed. Can combine with Archers of Rhun.
Archers of Rhun
Archers from the East have longer range than other Mordor units and better armour and health, but cannot receive the Fire Arrows upgrade. They can only be built when the Dark Tower has been constructed. Can combine with Soldiers of Rhun.
Orcs of Morgul
Stronger than normal Orcs, the legions of Morgul are better armed and armoured than the usual Orcish cannon fodder Sauron uses to weaken enemy defenses. They're not free, but are still cheap and most importantly, are still affected by the Call the Horde bonus. They can only be built when the Dark Tower has been constructed. Can combine with Morgul Archers.
Morgul Archers
Morgul Archers have better range and armour than you run of the mill Orc Archers, and can still get Fire Arrows as well. They are more expensive, but still get a build speed bonus from Call the Horde. They can only be built when the Dark Tower has been constructed. Can combine with Morgul Orcs.
Posted on February 2, 2011, by Nertea. View Comments (27)