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Behold, the one RTS Mod SDK to rule them all is here! This Mod SDK contains much more power than meets the eye and for all aspiring 'modders' out there, it will provide you with some extremely useful developer tools to greatly enhance the production of your mod projects for The Lord of the Ringsâ„¢ and the more recent Command & Conquerâ„¢ RTS games. We are extremely excited to see the new models and art practices, as well as open the door to easier production processes for community 'modders'. The Mod SDK currently consists of these pieces: * 3DS Max 7 Autodesk plugin * W3D Viewer * Asset Cache Builder * Extensive Support Documentation for various parts of the 3DS Max plug-in and W3D Viewer * Tutorials on our in-house art creation processes and rules for models and maps This MOD SDK v1.01 is compatible with the following games: * The Battle for Middle-earthâ„¢ II * The Battle for Middle-earthâ„¢ * Command & Conquerâ„¢ Generals: Zero Hour * Command and Conquerâ„¢ Generals * Command and Conquerâ„¢ Renegade Please note that only The Battle for Middle-earth II supports Shader 3.0 which is an exclusive functionality included within the Mod SDK for that game specifically. Also note that all illustrated and technical examples included in the documentation and tutorials are from The Battle for Middle-earth II but can apply to any of the above games. Links / Downloads
CommentsDisplay order: Newest first m@tt (Team Chamber Member) - Thursday June 11, 2009 - 1:57 Should be fixed now. EA have changed their url's. {AE}Manveru - Wednesday June 10, 2009 - 17:47 the SDK isn't downloadable from the link. Just thought I'd point that out |
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