Behavior = AISpecialPowerUpdate BladeMasterAI CommandButtonName = Command_CreateAHero_SpecialAbilityBladeMaster SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate ElendilAICommand_SpecialPowerSpawnTornado CommandButtonName = Command_CreateAHero_SpecialAbilityElendil SpecialPowerAIType = AI_SPECIAL_POWER_ELENDIL SpecialPowerRadius = 200; End Behavior = AISpecialPowerUpdate SpecialPowerAthelas CommandButtonName = Command_CreateAHero_SpecialAbilityAthelas SpecialPowerAIType = AI_SPECIAL_POWER_SELFAOEHEALHEROS SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate ShieldMaidenAI CommandButtonName = Command_CreateAHero_EowynShieldMaiden SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate SmiteAI1 CommandButtonName = Command_CreateAHeroThrowSpear_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SmiteAI2 CommandButtonName = Command_CreateAHeroThrowSpear_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SmiteAI3 CommandButtonName = Command_CreateAHeroThrowSpear_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate WizardBlastAI CommandButtonName = Command_CreateAHero_SpecialAbilityWordOfPower SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate AxeThrowAI1 CommandButtonName = Command_CreateAHero_AxeThrow_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AxeThrowAI2 CommandButtonName = Command_CreateAHero_AxeThrow_Leve2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AxeThrowAI3 CommandButtonName = Command_CreateAHero_AxeThrow_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ToggleMountedAI CommandButtonName = Command_CreateAHero_ToggleMounted SpecialPowerAIType = AI_SPECIAL_POWER_TOGGLE_MOUNTED End Behavior = AISpecialPowerUpdate ToggleWeaponAAI CommandButtonName = Command_CreateAHero_A_ToggleWeapon SpecialPowerAIType = AI_SPECIAL_POWER_TOGGLE_MELEE_AND_RANGE End Behavior = AISpecialPowerUpdate ToggleWeaponCMAI1 CommandButtonName = Command_CreateAHero_CM_ToggleWeapon SpecialPowerAIType = AI_SPECIAL_POWER_TOGGLE_MELEE_AND_RANGE End Behavior = AISpecialPowerUpdate ToggleWeaponcmAI2 CommandButtonName = Command_CreateAHero_CM_ToggleWeapon SpecialPowerAIType = AI_SPECIAL_POWER_TOGGLE_MELEE_AND_RANGE End Behavior = AISpecialPowerUpdate FireBombAI1 CommandButtonName = Command_CreateAHeroFireBomb_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireBombAI2 CommandButtonName = Command_CreateAHeroFireBomb_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireBombAI3 CommandButtonName = Command_CreateAHeroFireBomb_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireBombAI4 CommandButtonName = Command_CreateAHeroFireBomb_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ThunderboltAI1 CommandButtonName = Command_CreateAHero_BallLightning_L1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ThunderboltAI2 CommandButtonName = Command_CreateAHero_BallLightning_L2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ThunderboltAI3 CommandButtonName = Command_CreateAHero_BallLightning_L3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate StarLightAI CommandButtonName = Command_CreateAHero_Starlight SpecialPowerAIType = AI_SPECIAL_POWER_HEAL_AOE End Behavior = AISpecialPowerUpdate HeroicChargeAI CommandButtonName = Command_SpecialAbilityCreateAHeroHeroicCharge SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate BattleRage_Level1 CommandButtonName = Command_CreateAHero_BattleRage_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BattleRage_Leve2 CommandButtonName = Command_CreateAHero_BattleRage_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BattleRage_Level3 CommandButtonName = Command_CreateAHero_BattleRage_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BattleRage_Level4 CommandButtonName = Command_CreateAHero_BattleRage_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BerserkerRage_Level1 CommandButtonName = Command_CreateAHero_BerserkerRage_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BerserkerRage_Leve2 CommandButtonName = Command_CreateAHero_BerserkerRage_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BerserkerRage_Level3 CommandButtonName = Command_CreateAHero_BerserkerRage_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate BerserkerRage_Level4 CommandButtonName = Command_CreateAHero_BerserkerRage_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate SpawnSuperTornadoAI1 CommandButtonName = Command_CreateAHero_SpawnTornado_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SpawnSuperTornadoAI2 CommandButtonName = Command_CreateAHero_SpawnTornado_Leve2 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SpawnSuperTornadoAI3 CommandButtonName = Command_CreateAHero_SpawnTornado_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate RainOfArrowsAI1 CommandButtonName = Command_CreateAHero_RainOfArrows_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_LEGOLAS_ARROWWIND SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate RainOfArrowsAI2 CommandButtonName = Command_CreateAHero_RainOfArrows_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_LEGOLAS_ARROWWIND SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate RainOfArrowsAI3 CommandButtonName = Command_CreateAHero_RainOfArrows_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_LEGOLAS_ARROWWIND SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate AssassinbAI1 CommandButtonName = Command_CreateAHeroAssassin_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AssassinbAI2 CommandButtonName = Command_CreateAHeroAssassin_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AssassinbAI3 CommandButtonName = Command_CreateAHeroAssassin_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AssassinAI4 CommandButtonName = Command_CreateAHeroAssassin_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AttachSpyAI1 CommandButtonName = Command_CreateAHeroAttachSpy_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate AttachSpyAI2 CommandButtonName = Command_CreateAHeroAttachSpy_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireballAI1 CommandButtonName = Command_CreateAHero_Fireball_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireballAI2 CommandButtonName = Command_CreateAHero_Fireball_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate FireballAI3 CommandButtonName = Command_CreateAHero_Fireball_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate UntamedAllegianceeAI CommandButtonName = Command_CreateAHeroUntamedAllegiance SpecialPowerAIType = AI_SPELLBOOK_CAPTURE_CREEP End Behavior = AISpecialPowerUpdate StealthAI2 CommandButtonName = Command_CreateAHero_A_SpecialAbilityStealth_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate StealthAI3 CommandButtonName = Command_CreateAHero_CM_SpecialAbilityStealth_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate StealMoneyAI1 CommandButtonName = Command_CreateAHeroStealMoney_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate StealMoneyAI2 CommandButtonName = Command_CreateAHeroStealMoney_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate StealMoneyAI3 CommandButtonName = Command_CreateAHeroStealMoney_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate LeapAttackAI1 CommandButtonName = Command_CreateAHero_Leap_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_RANGED_AOE_ATTACK SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate LeapAttackAI2 CommandButtonName = Command_CreateAHero_Leap_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_RANGED_AOE_ATTACK SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate ChargeAI1 CommandButtonName = Command_CreateAHero_Charge_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate ChargeAI2 CommandButtonName = Command_CreateAHero_Charge_Level SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate ChargeAI3 CommandButtonName = Command_CreateAHero_Charge_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate CrippleRangedAI1 CommandButtonName = Command_CreateAHero_CrippleStrikeRanged_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate CrippleRangedAI2 CommandButtonName = Command_CreateAHero_CrippleStrikeRanged_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate CrippleRangedAI3 CommandButtonName = Command_CreateAHero_CrippleStrikeRanged_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate CrippleRangedAI4 CommandButtonName = Command_CreateAHero_CrippleStrikeRanged_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate InvulnerabilityAI1 CommandButtonName = Command_CreateAHero_Invulnerability_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate InvulnerabilityAI2 CommandButtonName = Command_CreateAHero_Invulnerability_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate InvulnerabilityAI3 CommandButtonName = Command_CreateAHero_Invulnerability_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_BASIC_SELF_BUFF End Behavior = AISpecialPowerUpdate FarsightAIA CommandButtonName = Command_CreateAHero_A_SpecialAbilityTrueSight SpecialPowerAIType = AI_SPELLBOOK_SHROUD_REVEAL End Behavior = AISpecialPowerUpdate FarsightAIW CommandButtonName = Command_CreateAHero_W_SpecialAbilityTrueSight SpecialPowerAIType = AI_SPELLBOOK_SHROUD_REVEAL End Behavior = AISpecialPowerUpdate IstariLightAI1 CommandButtonName = Command_CreateAHero_LightBlast_L1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate IstariLightAI2 CommandButtonName = Command_CreateAHero_LightBlast_L2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate IstariLightAI3 CommandButtonName = Command_CreateAHero_LightBlast_L3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate HotWSummonAlliesAI1 CommandButtonName = Command_CreateAHero_HotW_SummonAllies_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate HotWSummonAlliesAI2 CommandButtonName = Command_CreateAHero_HotW_SummonAllies_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 40.0 End Behavior = AISpecialPowerUpdate HotWSummonAlliesAI3 CommandButtonName = Command_CreateAHero_HotW_SummonAllies_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 50.0 End Behavior = AISpecialPowerUpdate HotWSummonAlliesAI4 CommandButtonName = Command_CreateAHero_HotW_SummonAllies_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 60.0 End Behavior = AISpecialPowerUpdate SoSSummonAlliesAI1 CommandButtonName = Command_CreateAHero_SoS_SummonAllies_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SoSSummonAlliesAI2 CommandButtonName = Command_CreateAHero_SoS_SummonAllies_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 40.0 End Behavior = AISpecialPowerUpdate SoSSummonAlliesAI3 CommandButtonName = Command_CreateAHero_SoS_SummonAllies_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 50.0 End Behavior = AISpecialPowerUpdate SoSSummonAlliesAI4 CommandButtonName = Command_CreateAHero_SoS_SummonAllies_Level4 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 60.0 End Behavior = AISpecialPowerUpdate HotW_CrippleStrikeMeleeAI1 CommandButtonName = Command_CreateAHero_HotW_CrippleStrikeMelee_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate HotW_CrippleStrikeMeleeAI2 CommandButtonName = Command_CreateAHero_HotW_CrippleStrikeMelee_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SoS_CrippleStrikeMeleeAI1 CommandButtonName = Command_CreateAHero_SoS_CrippleStrikeMelee_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SoS_CrippleStrikeMeleeAI2 CommandButtonName = Command_CreateAHero_SoS_CrippleStrikeMelee_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate Healing1 CommandButtonName = Command_CreateAHero_SpecialAbilityHealing_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_SELFAOEHEALHEROS SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate Healing2 CommandButtonName = Command_CreateAHero_SpecialAbilityHealing_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_SELFAOEHEALHEROS SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SummonFamiliarAI1 CommandButtonName = Command_CreateAHero_SummonFamiliar_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SummonFamiliarAI2 CommandButtonName = Command_CreateAHero_SummonFamiliar_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate SummonFamiliarAI3 CommandButtonName = Command_CreateAHero_SummonFamiliar_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate BombardAI1 CommandButtonName = Command_CreateAHero_Bombard_Level1 SpecialPowerAIType = AI_SPELLBOOK_ARMY_BREAKER SpecialPowerRadius = 300 End Behavior = AISpecialPowerUpdate BombardAI2 CommandButtonName = Command_CreateAHero_Bombard_Level2 SpecialPowerAIType = AI_SPELLBOOK_ARMY_BREAKER SpecialPowerRadius = 300 End Behavior = AISpecialPowerUpdate BombardAI3 CommandButtonName = Command_CreateAHero_Bombard_Level3 SpecialPowerAIType = AI_SPELLBOOK_ARMY_BREAKER SpecialPowerRadius = 300 End Behavior = AISpecialPowerUpdate SapperAI1 CommandButtonName = Command_CreateAHero_Sapper_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST End Behavior = AISpecialPowerUpdate SapperAI2 CommandButtonName = Command_CreateAHero_Sapper_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST End Behavior = AISpecialPowerUpdate SapperAI3 CommandButtonName = Command_CreateAHero_Sapper_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST End Behavior = AISpecialPowerUpdate EarthShakerAI1 CommandButtonName = Command_CreateAHero_EarthShaker_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate EarthShakerAI2 CommandButtonName = Command_CreateAHero_EarthShaker_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate EarthShakerAI3 CommandButtonName = Command_CreateAHero_EarthShaker_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_GANDALF_WIZARD_BLAST SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate DisguiseAI CommandButtonName = Command_CreateAHero_SpecialAbilityDisguise SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate CoerceAI1 CommandButtonName = Command_CreateAHero_SpecialAbilityCoerce_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate CoerceAI2 CommandButtonName = Command_CreateAHero_SpecialAbilityCoerce_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_RANGED_AOE_ATTACK SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate CoerceAI3 CommandButtonName = Command_CreateAHero_SpecialAbilityCoerce_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_RANGED_AOE_ATTACK SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate HowlOfRageAI CommandButtonName = Command_CreateAHero_HowlOfRage_Level1 SpecialPowerAIType = AI_SPELLBOOK_ASSIST_BATTLE_BUFF SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate HowlOfRageAI2 CommandButtonName = Command_CreateAHero_HowlOfRage_Level2 SpecialPowerAIType = AI_SPELLBOOK_ASSIST_BATTLE_BUFF SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate HowlOfRageAI3 CommandButtonName = Command_CreateAHero_HowlOfRage_Level3 SpecialPowerAIType = AI_SPELLBOOK_ASSIST_BATTLE_BUFF SpecialPowerRadius = 100 End Behavior = AISpecialPowerUpdate ConvertEnemyAI1 CommandButtonName = Command_CreateAHero_SpecialAbilityConvertEnemy_L1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ConvertEnemyAI2 CommandButtonName = Command_CreateAHero_SpecialAbilityConvertEnemy_L2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate ShieldCrushAI1 CommandButtonName = Command_CreateAHero_ShieldCrush_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate ShieldCrushAI2 CommandButtonName = Command_CreateAHero_ShieldCrush_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate WordOfPoultryAI1 CommandButtonName = Command_CreateAHero_WordOfPoultry_Level1 SpecialPowerAIType = AI_SPELLBOOK_ARMY_BREAKER SpecialPowerRadius = 300 End Behavior = AISpecialPowerUpdate WordOfPoultryAI2 CommandButtonName = Command_CreateAHero_WordOfPoultry_Level2 SpecialPowerAIType = AI_SPELLBOOK_ARMY_BREAKER SpecialPowerRadius = 300 End Behavior = AISpecialPowerUpdate SpecialAbilityCurseEnemyAI1 CommandButtonName = Command_CreateAHero_SpecialAbilityCurseEnemy_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SpecialAbilityCurseEnemyAI2 CommandButtonName = Command_CreateAHero_SpecialAbilityCurseEnemy_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate SpecialAbilityCurseEnemyAI3 CommandButtonName = Command_CreateAHero_SpecialAbilityCurseEnemy_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ENEMY_TYPE_KILLER End Behavior = AISpecialPowerUpdate TrainAlliesAI1 CommandButtonName = Command_CreateAHero_SpecialAbilityCreateAHeroTrainAllies_Level_1 SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate TrainAlliesAI2 CommandButtonName = Command_CreateAHero_SpecialAbilityCreateAHeroTrainAllies_Level_2 SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate TrainAlliesAI3 CommandButtonName = Command_CreateAHero_SpecialAbilityCreateAHeroTrainAllies_Level_3 SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE SpecialPowerRadius = 30.0 End Behavior = AISpecialPowerUpdate InspireFearAI CommandButtonName = Command_CreateAHero_InspireFear_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ELENDIL SpecialPowerRadius = 200; End Behavior = AISpecialPowerUpdate SpecialAbilityTeleportAILevel1 CommandButtonName = Command_CreateAHero_SpecialAbilityTeleportToCaster SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE End Behavior = AISpecialPowerUpdate SpecialAbilityTeleportAILevel2 CommandButtonName = Command_CreateAHero_SpecialAbilityTeleportLevel2 SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE End Behavior = AISpecialPowerUpdate SpecialAbilityTeleportAILevel3 CommandButtonName = Command_CreateAHero_SpecialAbilityTeleportLevel3 SpecialPowerAIType = AI_SPECIAL_POWER_GIVEXP_AOE End Behavior = AISpecialPowerUpdate TeleportStoredListAI CommandButtonName = Command_TeleportStoredList SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON End Behavior = AISpecialPowerUpdate TeleportStoredListAI2 CommandButtonName = Command_TeleportStoredList_2 SpecialPowerAIType = AI_SPECIAL_POWER_TARGETAOE_SUMMON End Behavior = AISpecialPowerUpdate OilFire_Level1AI CommandButtonName = Command_CreateAHero_OilFire_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate OilFire_Level2AI CommandButtonName = Command_CreateAHero_OilFire_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate OilFire_Level3AI CommandButtonName = Command_CreateAHero_OilFire_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_CHARGE End Behavior = AISpecialPowerUpdate Ignite_Level1AI CommandButtonName = Command_CreateAHero_OilFire_Ignite_Level1 SpecialPowerAIType = AI_SPECIAL_POWER_ELENDIL End Behavior = AISpecialPowerUpdate Ignite_Level2AI CommandButtonName = Command_CreateAHero_OilFire_Ignite_Level2 SpecialPowerAIType = AI_SPECIAL_POWER_ELENDIL End Behavior = AISpecialPowerUpdate Ignite_Level3AI CommandButtonName = Command_CreateAHero_OilFire_Ignite_Level3 SpecialPowerAIType = AI_SPECIAL_POWER_ELENDIL End Behavior = AISpecialPowerUpdate GondorFighterHordeStanceBattle CommandButtonName = Command_SetStanceBattle SpecialPowerAIType = AI_SPECIAL_POWER_STANCEBATTLE End Behavior = AISpecialPowerUpdate GondorFighterHordeStanceAggressive CommandButtonName = Command_SetStanceAggressive SpecialPowerAIType = AI_SPECIAL_POWER_STANCEAGGRESSIVE End Behavior = AISpecialPowerUpdate GondorFighterHordeHoldGround CommandButtonName = Command_SetStanceHoldGround SpecialPowerAIType = AI_SPECIAL_POWER_STANCEHOLDGROUND End