The 3rd Age

The 4th Age

The 4th Age

Sets the game into year 220 of the 4th Age, where you play as either Gondor, Rohan, Rhûn or Harad.

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Hello, and welcome to The 3rd Age, a website and community entirely dedicated to modding the BfME series.
Whether you’re entirely new to modding BfME, or have already been modifying a few things around, this site, and the forum, is the best place to find resources and help.
Use the above form to log in. You can use your Revora nickname and password, or register there if you haven’t already.
Once you've logged in, you can actively contribute to the site by sharing your knowledge with us, and asking whatever questions you may have in the forums.
If you need help finding your way around this site, go here.
We hope you will have as much fun modding the BfME series as we’ve had during the past few years.

The 3rd Age Staff

Latest News (view all)

T3A News » BFME 2 / ROTWK Code Reference

Posted April 25, 2019. By Ridder Geel | View Comments

Good day Modders!

 

Today I present a useful tool for those writing code for BFME 2 / ROTWK.

I have created a wiki which contains all kinds of information on the different modules for use in the Object class in BFME. This should help people out with figuring out if what they want to do is even possible in the SAGE engine.

Read more about it in this topic:

https://forums.revor...code-reference/

 

The plan is to expand the wiki to contain information on more subjects than the object modules, but this all depends on what areas people would like to get more information on.

I hope this code reference will be of use to many coders!

» BFME1 Patch 1.06 in Traditional Chinese -

Posted July 14, 2017. By | View Comments

 

Lone Wolf Updates » Return of Shadow Beta 0.2 News and the next faction revealed

Posted January 30, 2015. By Radspakr Wolfbane | View Comments

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Beta 0.2 News and the next Faction

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After giving it some thought I've decided to skip Beta 0.18 and jump right to Beta 0.2 which is more or less ready and is being uploaded.
Due to my circumstances it will take a few days to get the Beta up and running since I have to upload it piece meal.


I've done pretty much everything I had set out to do with Beta 0.2 and the faction is mostly complete in about the same stage as Dunland was with 1.55 with only minor fixes to go.

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So the next faction will be The Strongholds.
Not exactly shocking I know, but currently it is the evil faction most complete and I want to try and keep to the good-evil-good-evil pattern of faction releases.

So as I mentioned in the announcement news for Strongholds the faction is the combination of the Deep and Dol Guldur factions.
I showed a couple preview images a couple days ago to whet your whistles.
Now I guess I'll reveal the tech tree.

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Strongholds

 

Units

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Moria Goblin Warriors
Moria Goblin Archers
Moria Goblin Spearmen

Dol Guldur Soldiers - Strong Infantry units
Dol Guldur Strongbows - Strong Ranged units

Warg Riders -

Cave Troll - 
Stone Troll - Ranged Troll/Artillery unit
Olog Hai - Powerful elite unit.

Great Spider - Fast moving unit that can auto heal and weakens enemy when attacking.

 

Buildings

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Deep work Pit - Primary resource building.
Dol Guldur Forge - Resource building that provides upgrades at level 2.
Moria Deep - The main building for the Moria units trains Goblin Warriors, Archers and Spears/
Dol Guldur Barracks - Trains the Dol Guldur Soldiers and Strongbows.
Wolf Meet - Trains the Warg Riders.
Troll Cave - Trains the Cave Troll, Stone Troll and Olog Hai
Spider Nest - Buildable from the Economy plot after the Brood Faction Upgrade has been purchased.
Towers - 
War Works - Battering Ram,Ladders

 

Heroes

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Lug - Early game hero
Mashduk - The spontaneous one
Mashgur - Archer hero
Gurguk - My favourite Orc and sometimes Forum lurker. 
Gimbul - Goblin Leader
Bolguk - Goblin Leader 
Blackmaw - Great Warg
Brood Mother - Queen of the Mirkwood Spiders available with the Brood Faction Upgrade.
 

Spells



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Call of the Deep - Targeted Work pit gains double experience for a short time.
Befoul - Similar to Taint - -50% armour and removes fear resistance

Azog Lives - Summons Azog
Bounty - Upgrades the Work Pit and Forge to provide upgrades
Rally

Swarm - Permanently increases the movement speed for Moria and Mountain Goblins
Darkness
Drums in the Deep - (Call the Horde)

TBA
Dark Influence
Nazgul Summon

Balrog

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Upgrades



Basic Training - 
Tainted Arrows - (additional damage to units)
Heavy Armour - 
Deadly Blades - 
Troll Training - Ranks up Ettens and Olog Hai

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Faction Upgrades


GKU
Murder Holes
Tower Tainted Arrows - Tower arrows slightly slow and weaken armour
Strength Training - Improves the firing rate and range of Stone Trolls
Broods - Unlocks Brood Mother and spider units

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Lone Wolf Updates » Return of Shadow Patch 0.175

Posted January 8, 2015. By Radspakr Wolfbane | View Comments

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Patch 0.175

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Download Patch 0.175

Because of a stupid oversight on my part I have to reupload 0.17 as 0.175.

So to make up for that I've added a little something something to the launcher.

Type in Imladris to the newly updated launcher to access a new Game mode the Rivendell Preview.

Also because I'm not as rushed as I was yesterday I'm able to do this release properly complete with the standard promo stuff.

Test mode also includes Rivendell.

 
The Rivendell preview is as the name suggests a preview.
The faction isn't complete yet so I'm not adding it to the proper release, but you can have a play with it and get a general feel for it.

 

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This patch mostly fixes issues with Dunland but also addresses other issues and updates some things like FX and audio.

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Lone Wolf Updates » Return of Shadow News Wrap up 14-01-14

Posted January 14, 2014. By Radspakr Wolfbane | View Comments

News wrap up.

 

Beta 0.155 is slated for the 17th of January which is only 3 days away.

 

News article with details of Beta 0.155 including some information on Dunland 2.0 Part 1 which will start to introduce a few changes to Dunland.

Check it out here.

 

The launcher has gotten a major overhaul since Beta 0.15 with a lot of being streamlined and automated.

You will no longer have to set your game irectory manually the launcher will handle that even for custom directories.

The launcher will also automatically check that, first the game is installed and then if you have patched the game to 1.03, if you haven't patched it will automatically run the game's patch checker it will also check if you have T3A online installed and adjust accordingly.

I've added the Game mode code to the main menu and removed the Starting menu so everything is handled from the one menu.

Added a new game mode help option to the launcher "gmhelp".

 

Adding 3 new Game Modes:

  1. noheroes which removes all buildable heroes.
  2. gollumwars which removes all buildable heroes and gives each faction 5 Gollums to build
  3. gollzilla which replaces the final spell for each faction with the massive Gollzilla.

 

I've created a Google doc for users to post bugs found here.

If enough bugs are reported by the 17th I'll reveal some juicy information on future plans for Return of Shadow.

 

A new map is coming for Beta 0.155

Overbourn Marshes

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2 Progress shots of the new map in the works for Beta 0.2

Lower Methedras

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Step 2

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Gollzilla

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