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Register and log in to move these advertisements down NEW Hardcore/Powerful AI (1.6.3 version )
SUPER HARDCORE! AI first game gives small a chance for development, but a quick victory can not be achieved, as it was before. AI Develops very rapidly, filling with almost the entire map troops.(in my mod 1 unit = 1 command point) If you have any heroes or Ents AI will try to destroy them. Even if you play 2on2 and AI Ally will be destroyed, This does not mean that you can relax, yet not to closer to victory. To be honest playing 2on2(2 player vs 2 bots) against bots without superpowers (Balrog, etc.), I did not win, I could not win, lose too. the only thing I could afford not to lose - defend like mad... the game was very long and gradual, barely brought to the mockery from AI, it is passed into a situation where a mistake = will defeat or serious problems in defense, where every soldier in the account. My conclusion: it is impossible to win without super powers(Balrog and etc.). If you exelent play - to lose will not be as impossible to win, only 1 out of stalemate - to go on the attack all you have.(if without superpowers) http://www.the3rdage.net/files/20915/game%202012-04-03%2021-23-39-47.jpg http://www.the3rdage.net/files/20915/game%202012-04-03%2021-22-14-69.jpg (from version 1.5.6) Future changes: If I find flaws - Fix it; to a new level of complexity - Ripper - superstrong AI, where victory will be a miracle. But it will be no cheating in versions 1.1 or 1.2(for version 1.6-1.8) [IN NEXT VERSION] AI "learns" to help the Allies with a major attack on the main base of ally(if <this player> can do it) (from version 1.7) AI "learns" to recognize and respond to serious attacks of the enemy. (from version 1.7) Will be activate a script that will allow the AI ​​to react to the attack of the Dead Army. (from version 1.7) AI "learns" to understand when you need to significantly change the strategy.(it's need for very long game, when AI can't win with simple army, usually human defeat at this time) (from version 1.7)
[version 1.6 done] Somethings Are bettter (from version 1.6) AI Can Repair broken/destroed Wall (from version 1.6) AI Can buy upgrades from StoneMarker (fix EA bug) (from version 1.6) Gondor and Rohan returned to the former power in the early stages.(in the intermediate version 1.5.x I loosened the beginning for all to give a chance to win, but it should have been done only for Evil) (from version 1.6) Improved scripts "hero hunters" (from version 1.6) Added some tweaks to the AI (from version 1.6) super difficult level of complexity - "Ripper" - removed (from version 1.6) Ripper AI is quite the other brains (from version x.x) Changes:
You Can see Money and CommandPoints of AI. This needed for debugg AI. In new version i disabele this(from 1.5.3) [if you wanna disabele itself you need turn of folder "EvilModDebugg" at any my modifer libraries] Now victory over AI is an achievement. Level of difficulty: Insane Or Ripper(beta) Note: !!! AI is targeted at the huge size of the "COMMAND POINTS" (it is desirable to increase the original size by 2-3 times) !!! !!! But I made a version for those who can not change it !!! For a company to change the AI alone. This is only valid on the network and skirmish. GameData.ini version from 1.02 patch. This AI I made change for my mod "EvilMod" INSTALL: 1) who can not by itself change the command points to copy "_NewAIFromEvilMod1GameDataPlus.big" in the folder where you installed the game. 1.1) who can change the the command points(2 or 3 times) itself: copy "_NewAIFromEvilMod1.big" in the folder where you installed the game. 2) Play! Links / DownloadsCommentsDisplay order: Newest first Before - Thursday December 19, 2019 - 18:48 This is literally one of the best mods I ever played. I can't believe I had not found it sooner. Yaroslav - Wednesday July 3, 2013 - 20:44 kencueto, this AI is: improved EA AI + my own scripts of AI, i.e. this only for bfme1, but expert of bfme of scripts kencueto - Wednesday June 19, 2013 - 11:20 how do you install this and does this work on other mods like edain mod and rj-rotwk? thanks Yaroslav - Tuesday June 12, 2012 - 18:48 hello! cnrsnl - Sunday June 3, 2012 - 12:27 Hey, thanks for improving the AI. I'm glad to see people still working on BFME. You made the game fun for me again. I can't wait to see the future versions. I'd like to see more complex and even better AI. Not increased numbers of armies, but AI to play smarter. Yaroslav - Sunday May 13, 2012 - 21:03 if someone found a vulnerability of weaknesses my modified AI - let me know, please. |
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