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Crushing Special Power Part 2:Hordes

Tutorial for Battle for Middle-earth BFME

Avatar of Radspakr Wolfbane

Radspakr Wolfbane

Category: Code
Level: Expert
Created: Sunday June 2, 2013 - 9:34
Updated: Sunday June 2, 2013 - 9:36
Views: 5488
Summary: A tutorial that will teach you how to make a special power that will bowl over enemies.

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Part 2:Horde crush

Before doing this tutorial read Part 1.
http://www.the3rdage.net/item-761

To adapt this to a horde is pretty straight forward.

Like in the last part add a SET_MOUNTED locomotor and the crush settings for the unit.

This time however I'm using Howl as a template for the horde power.
Add a power like Howl to your horde, this simply to trigger the attmod like the hero mode in part 1.

              
Code

    Behavior = SpecialPowerModule ModuleTag_WardenRushUpdate
        SpecialPowerTemplate = SpecialAbilityWardenRush
        UpdateModuleStartsAttack = No
        AttributeModifier = WardenRush
;        AttributeModifierRange = 200
        AttributeModifierAffectsSelf = Yes
        AttributeModifierAffects = ANY +INFANTRY ;
        AttributeModifierFX = FX_WardenRush
    End    
    


This time you add the Mounted Toggle to the horde.
The same code as before.

              
Code
    
Behavior = SpecialPowerModule ModuleTag_HackCrushStarter
SpecialPowerTemplate = SpecialAbilityToggleMounted
UpdateModuleStartsAttack = Yes
;InitiateSound =
StartsPaused = No
End

Behavior = ToggleMountedSpecialAbilityUpdate ModuleTag_HackCrush
SpecialPowerTemplate = SpecialAbilityToggleMounted
UnpackTime = 200
PreparationTime = 1
PersistentPrepTime = 250
PackTime = 200
OpacityTarget = .3 ; How see-thru to be at peak of change
AwardXPForTriggering = 0
End
    

Now you need to create a SET_MOUNTED locomotor for the horde as well.
Repeat the process from before.

Now finish off your basic Special Power stuff and you'll have an ability for a horde that will crush enemies.

Links / Downloads

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Crushing Special Power Part 1:Heroes1112June 2, 2013 - 9:35

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