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Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Proper Fire Arrow… Creating an asset.… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
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Register and log in to move these advertisements down Sy's AssetBuilderDownload for BFME, BFME 2, ROTWK
This AssetBuilder is meant for use with BfME 1. It allows to either compile your asset.dat with the new files (same as what EA's assetbuilder offers), or to compile a full asset.dat, with all the assets from the original asset.dat. The latter is very useful for mappers who want to get all their assets visible in WorldBuilder. Links / Downloads
CommentsDisplay order: Newest first marsarah89 - Wednesday January 3, 2018 - 2:10 @ Titan Cronus and Jordan18124. I fixed the issue by running the program as an admin. You can right click on the shortcut on your desktop and select 'run as admin' or you can select 'properties' then go to 'compatibility' tab then check the box 'run this program as administrator'. Titan Cronus - Wednesday September 28, 2011 - 16:31 I have just tried to install this on my new com (windows 7) and get the same message as Jordan18124, "Component 'COMDLG32.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid." BigBrainiac - Sunday October 24, 2010 - 17:47 Whenever I try to use this, only the new models/skins appear along with a select few others, and many models just disappear. Jordan18124 - Monday February 1, 2010 - 8:27 when i run the asset builder i get the error message: ched (Team Chamber Member) - Saturday October 18, 2008 - 8:14 link fixed! sorry for the inconvenience Nazgûl (Team Chamber Member) - Saturday October 18, 2008 - 6:25 Link broken... Guess Who - Wednesday January 23, 2008 - 0:51 Because it just adds the reference to the data so the game reads it. witchking - Friday August 3, 2007 - 5:59 thanks^^ Bart (Administrator) - Wednesday August 1, 2007 - 9:13 It's very easy. Drag the files you want to add to your asset.dat into the window, select whether to create a new asset.dat or append to the original (BFME 1 ) one, and save it. witchking - Wednesday August 1, 2007 - 5:15 but is there an article fo how to use this program? |
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