The 3rd Age

Kings of the West Mod

Kings of the West Mod

Adds Minas Morgul as well as new heroes, units, buildings, and spells

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Minas Morgul Map

Download for Battle for Middle-earth BFME

Avatar of GothmogtheOrc

GothmogtheOrc

Category: Maps
Created: Wednesday June 27, 2007 - 15:49
Updated: Thursday July 23, 2009 - 14:16
Views: 28451
Summary: The Minas Morgul Map (downloadable)

Rating

Staff says

3.5

Members say

4.3

Average

4.1/5.0

8 votes

Minas Morgul, the abode of the Ringwraiths now playable in the 'Battle for Middle-earth'.
This map was designed by mh_gollum for the 'Kings of the West Mod', the Morgul buildings included were created by myself (GothmogtheOrc) also for the 'Kings of the West Mod'.

Some of the basics of the mod:
-Compatible with patch 1.03 of BFME I as well as online multiplayer (provided both players have the Morgul map installed)
-Completely finished and released map

Additions or changes to Gameplay:
-Minas Morgul Fortress with Walls, Gate, Gargoyle Statues, and Citadel
-The mod also contains 12 new team colors for Skirmish and Multiplayer (in addition to the original colors). The colors included are:
-2 shades of grey
-Black, white
-New red, blue, teal, gold, and yellow
-Hot Pink and Neon Green
-Gray Green (Awesome Rohan/Fellowship color. It's the color of the Fellowship's Lothlorien cloaks)


The mod comes with an installer that you can run for easy installation.
If you encounter any problems, please visit my forums (GothmogtheOrc) and let me know.

Links / Downloads

 HitsAdded
Download Link10167June 27, 2007 - 15:54
GothmogtheOrc Forums3439June 27, 2007 - 15:51

Comments

Display order: Newest first

Yarrum - Monday March 31, 2008 - 15:29

This is a great map. The only problem I have is that you can't bring Mumakils and siege towers out of the caste because they can not fit through the gate. It's still balanced though, because now Mordor is walled in, an the castle is only accessible from one side. Great map.

Fiodis - Monday March 17, 2008 - 15:00

I think it's great, but annoying that the Gargoyles have no sort of "rebuild" function. It got tiring rushing out with my army to defend them all the time. What's the point of finally giving the evil guys a gate and walls if it always has to be open? Otherwise, great map!

Bart (Administrator) - Friday June 29, 2007 - 12:13

but regular mod rules are, you can play online as long as you don't change certain things.
for example, you can change music.ini and still play online
however, it depends on how Sage determines if a game is different from another (in other words, when it makes games gray in the lobby)

GothmogtheOrc (Team Chamber Member) - Friday June 29, 2007 - 10:25

I don't think that would work. I mearly added it so that people wouldn't ask me if they could play online with it. In addition to being a map it is also a mod so regular mod rules apply to it. -Gto

Bart (Administrator) - Thursday June 28, 2007 - 2:26

by compatible with online multiplay, i suppose you mean you can have this mod and still play online with regular gamers (that is of course, as long as you don't play the morgul map)?

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
12:00:51