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BFME II: Deluxe Edition

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Campaign Switching

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

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lycan

Category: Code
Level: Beginner
Created: Friday November 16, 2007 - 19:30
Updated: Friday August 27, 2010 - 4:32
Views: 6004
Summary: It shows you how to put bfme 2 campaign on Rotwk.

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This is a guide of how to put BFME2 missions on rotwk campaign, enjoy.

Step one.

Go into final big open up mod\ini file.
(data\ini\linearcampaign.ini).

Now scroll down to any mission and copy and paste it (for example blue mountains).
              
Code

; /////////////////////////////// MISSION 4 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02

MillisecondsAfterStartToStartFadeUp = 100

; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them
DelayCarryoverSpawningOf = ElvenGlorfindel
DelayCarryoverSpawningOf = DwarvenGloin

; These units don't appear in this map as all; we're using this to hide their existence until later missions
DelayCarryoverSpawningOf = ElvenElrond
DelayCarryoverSpawningOf = ElvenArwen
DelayCarryoverSpawningOf = ElvenHaldir
DelayCarryoverSpawningOf = DwarvenDain
DelayCarryoverSpawningOf = ElvenThranduil
End


now take out the delaycarroverspawning stuff out (for me i renamed the mission 4 to mission 1 (easier to follow).
              
Code

; /////////////////////////////// MISSION 1 ///////////////////////////////
; ////////////////////////// Never Trust a Dwarf //////////////////////////
Mission BlueMountains
Map = "MAP GOOD Blue Mountain"
IntroMovie = Blue_Mountains_Intro
LoadScreenImage = CampaignGood_BlueMountains_LoadScreen
LoadScreenMusicTrack = SX_BFME2_Ba1Dwarf02

MillisecondsAfterStartToStartFadeUp = 100

; List CarryoverUnits which we don't want to appear at the beginning of the map automatically
; These units don't spawn right away; save them until the scripts ask for them

; These units don't appear in this map as all; we're using this to hide their existence until later missions

End


Well then open up: data\ini\linearcampaignexpansion1.ini.

Take out whatever mission and replace with a bfme2 mission.

and last of all to make angmar heroes not show up at the start of the mission.

              
Code

; This lists all the carryover heroes which can be carried from mission to mission.
; Anything which is ever carried from one mission to another needs to be in here, then
; some heroes are suppressed for individual missions
CarryoverUnit = AngmarHwaldar
CarryoverUnit = AngmarKarsh
CarryoverUnit = AngmarMorgramir
CarryoverUnit = AngmarRogash
CarryoverUnit = AngmarWitchking


remove the CarryoverUnit = AngmarHeroes and then its done
Hope you enjoyed this very easy tutorial.


:please note: that any future missions the angmar heroes wont show up.

Comments

Display order: Newest first

*Ranger* - Sunday August 31, 2008 - 11:05

I didnt know it would be this easy

spetey - Wednesday January 23, 2008 - 18:56

thanks, this is helpful

lycan - Saturday November 17, 2007 - 9:35

hope you all enjoy it

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