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Register and log in to move these advertisements down Khazâd ai-mênu!Mod for BFME
The focus of this mod is to bring the Dwarves of Erebor and their kin into the battlefields of The Lord of the Rings: The Battle for Middle-earth. Here is their current Tech Tree: Heroes Dain II Ironfoot. -Rank One: King Under the Mountain, leadership bonus to all nearby troops of +25% vision, +75% combat experience, +50% defence increase against missile weapons. -Rank One: Dwarven Cleave, powerful attack against one enemy. -Rank Three: Name Known Far, causes fear in enemy troops. -Rank Five: Bombard, increases firing rate of targeted battalion by 65%. -Rank Seven: Commanding Presence, grants experience to nearby units. -Rank Ten: Fortifications, increases health and armor values of buildings within radius. Gimli, Son of Gloin. -Rank One: Axe Throw. -Rank One: Father Like Son, increases Gimli's defence values by 50% when close to Gloin. -Rank Two: Leap. -Rank Five: Slayer, features a cool new animation from Lauri. -Rank Six: Veteran Fighter, +25% combat experience and +70% damage to nearby Dwarven Campaigners and Clansmen. -Notes: Starts at rank three when recruited from the Citidel. Hadhod, Dwarf of Fundin's Clan. -Rank One: Toggle Weapons, swap between an axe with an AoE and a siege hammer. -Rank One: Long Friendships, summons Elegost the Dunedain to fight for a short time. -Rank Two: Crippling Smash, melee version of Cripple, only effects one enemy. -Rank Four: Journeyman, armor upgrade. Elegost the Dunedain -Rank One: Toggle Weapon, swaps between sword and bow. -Rank One: Creature Bane, increases damage to Wargs, Trolls, and Mumaks. Passive. -Notes: Summoned by Hadhod's, "Long Friendships" Power. Gloin, Son of Groin. -Rank One: Father Like Son., increases Gloin's attack values by 50% when close to Gimli. Thorin III Stonehelm. Bifur and Bofur. Dori. Dwalin, of the Blue Mountains. -Rank One: Lord of the Ered Luin, leadership to nearby Ered Luin Pikes. -Rank Three: Traveler, temporarily increases move speed of target battalion. -Rank Three: O Brother, Where Art Thou?, increased damage to Trolls and Goblins. Passive. -Rank Seven: Pike Master, single powerful attack that does knockback to rest of target horde. -Notes: Wields a Dwarven trident. Bard II. -Rank One: Toggle Weapon, swap between bow and sword. -Notes: Summoned from the "Summon Dale Allies" Power. Units. Dwarven Clansmen. -Upgrades: Throwing Axes, Broad Shields, Heavy Armour, Dragon Helms. -Trained From: Halls of Our Fathers. -Description: The basic Dwarven melee units, have reasonable attack and defence values. Come in battalions of five. When a battalion levels up, it recieves a Clan Chief in place of a Banner-Bearer, which acts the same. Dwarven Archers. -Upgrades: Heavy Armour, Flaming Arrows. -Trained From: Halls of Our Fathers. Description: Dwarven bowmen. Fire very slowly, have limited range. Come in battalions of eight. Campaigners. -Upgrades: Dragon Helms, Throwing Axes. -Trained From: Halls of Our Fathers, Rank Two. -Ability: Veterancy, immune to Fear from Rank One, +15% attack bonus to nearby Clansmen and Archers. -Description: Have high defence and attack values. Have randomized weapons, models, and skins. Come in battalions of six. -Note: Gimli is a Dwarf Campaigner, so expect them to resemble him a little bit. Ered Luin Pikes. -Upgrades: Heavy Armour, Dragon Helms. -Trained From: Halls of Our Fathers, Rank Two. -Description: Anti-cavalry and -monster of Erebor, wield "Great Tridents." Khazad Guard. -Upgrades: Hammers. -Trained From: Halls of Our Fathers, Rank Three. -Description: Dwarven elites. Come in battalions of five. Have highest defence and health of all units ingame. Can upgrade with Hammers to increase damage done to large targets. Archers of Dale. -Notes: Summoned from the "Summon Dale Allies" Power. Have a high attack rate, range, and power. Low defence. Siege Machines. Battering Ram. -Upgrades: None. -Trained From: Mausoleum of Siege, Rank One. -Description: A slow-moving, but powerful, ram pulled by a group of Dwarves. Onager. -Upgrades: None. -Trained From: Mausoleum of Siege, Rank Two. -Description: Basically, the Dwarven equivalent of a catapult. Functions identically ingame. Buildings. Dwarven Quarry. -Notes: Settlement Resource building. Reduces cost of buildings. Dwarven Smithery. -Notes: Standard resource building. Purchases upgrades starting at Rank Two, reduces cost of upgrades. -Upgrades: At Rank Two, can purchase- Throwing Axes, Flaming Arrows, and Heavy Armour. Once a Smithery reaches Rank Three it can purchase Hammers. Once the Power "An Age of Reclaimation" has been purchased, it may purchase Dragon Helms. Hall of Our Fathers. -Notes: Trains Clansmen and Archers at Rank One, Campaigners, Banner-Bearers, and Pikes at Rank Two, and Khazad Guard at Rank Three. Heals nearby units at Rank Two. Also at Rank Two, allows the purchaseable upgrade "Broadshields". Stealthed Lookout. -Notes: Alternate Settlement building, stealthed (codeable?), reduces cost of Campaigners, reveals large portion of shroud around it. Monument to Aule. -Notes: Provides leadership to nearby troops. Reduces cost of heroes. Siege Works. -Notes: At Rank One, builds Battering Rams. At Rank Two, constructs Onagers. Upgrades. Throwing Axes. Purchasable From: Dwarven Smithery. Applies To: Dwarven Clansmen, Campaigners. Broad Shields. Purchasable From: Hall of Our Fathers. Applies To: Dwarven Clansmen. Flaming Arrows. Purchasable From: Dwarven Smithery. Applies To: Dwarven Archers. Heavy Armour. Purchasable From: Dwarven Smithery. Applies To: Dwarven Clansmen, Dwarven Archers, Ered Luin Pikes. Hammers. Purchasable From: Dwarven Smithery. Applies To: Khazad Guard. Dragon Helms. Purchasable From: Dwarven Smithery, unlocked once Power "An Age of Reclaimation" is purchased. Applies To: Dwarven Clansmen, Campaigners, Ered Luin Pikes. Powers. Tier 1: Heal, 1 PP. Baruk Khazad!, 1 PP. -Notes: Increases unit attack power by +45%, unit move speed by 30%. Tier 2: Summon Elven Allies, 3 PP. Barzanthul, 2 PP. -Notes: Anduril/Gandalf the White rip-off for Dain. Like Water on a Rock, 3 PP. -Notes: Destroys all trees and places "gravelly" ground texture within Area of Effect. Negates Enemy Leadership bonuses, and reduces enemy movement speed by 85%. Tier 4: An Age of Reclaimation, 6 PP. -Notes: Increases resource production of all buildings, and reduces cost of all upgrades, units, and buildings by 15%. Enables purchase of Dragon Helms from Dwarven Smitheries. Resources are generated by all slain enemies. Summon Allies of Dale, 6 PP. -Notes: Summons Bard II and four battalions of Archers of Dale. Tier 4: Fair Tidings, 14 PP. -Notes: Summons an army of Dwarves of the Iron Hills, heralded by a Raven. Links / Downloads
CreditsCommentsDisplay order: Newest first spetey - Wednesday January 23, 2008 - 17:49 good mod Thorongil45 - Sunday December 30, 2007 - 23:40 nice mod. cool idea. mike_ (Team Chamber Member) - Thursday December 27, 2007 - 21:19 And many people dislike Battle for Middle-earth II - such as myself. Akhôrahil - Thursday December 27, 2007 - 18:55 Not everyone has Battle for Middle Earth II. spetey - Thursday December 27, 2007 - 18:09 UltimateRanger - Monday December 24, 2007 - 1:48 Glad you put it up here,keep it up |
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