Numenor awaits, with new armies, units, factions and heroes; witness the darkest Age of Middle-earth |
Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Register and log in to move these advertisements down Turin's free Models and Reskins
If you use one of these models, than add my name to the readme of your mod. Here is the first free model, a dwarf. Skins are completely made with Gimp. 90% self skinned, rest by EA. I know, that the linking is not very good, but the gmax file is included, so that you can change that.
Made a second texture for the Modell, you can use both for random textures.
High Resolution texture for the shield of the Gondorsoldiers, just add the texture to your mod and your asset and every Gondorsoldier will use this shield texture instead of EA´s low resolution texture:
Now nothing special, again a simple reskin. Now its the gondorian trebuchet. I added the BFME 2 Mod SDK soldier texture and changed the wood, nothing special, but maybe you like it. Don´t wonder about the fire, the w3d viewer just don´t show it correct, ingame is it right. ;)
Again not something special, it´s an old work of me a year old, it was a request by an guy. Now someone other asked me for the modell, so I reuploaded it:
Here is another random texture and modell for the dwarfes:
Some old modells from my mod:
Links / Downloads
Credits
CommentsDisplay order: Newest first MorguLord - Tuesday August 9, 2011 - 1:34 Greetings to Turin Turin Turumbar - Tuesday December 22, 2009 - 6:22 you dont have to put them into your mod, they are already in the game. the same with the animations: i didnt put the animations into the packages, because they are already in the game, i just put the skeleton in the package, so that you know which anims the modell is using Zarmoz - Monday December 14, 2009 - 10:31 Um... where should I put the SKL file? The anims are like lame... no anims at all MrWizard - Thursday October 29, 2009 - 15:07 Question: {AE}Manveru - Monday July 13, 2009 - 12:41 May I use these in my mod provided I credit you? (Specifically the shield and trebuchet reskins, but possibly others as well) lady nazgûl - Tuesday February 3, 2009 - 17:05 yeah nice i´m agree with rob Rob38 (Team Chamber Member) - Sunday January 4, 2009 - 18:24 Nice, will be interesting to see what else you put up :) |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |