The 3rd Age

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Turin's free Models and Reskins

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Turin Turumbar

Category: Resources
Created: Saturday January 3, 2009 - 12:04
Updated: Monday July 26, 2010 - 5:07
Views: 13166
Summary: You can find free models by Turin Turumbar here

Rating

Staff says

4.0

Members say

3.8

Average

3.9/5.0

8 votes

If you use one of these models, than add my name to the readme of your mod.
Here is the first free model, a dwarf.
Skins are completely made with Gimp.
90% self skinned, rest by EA.
I know, that the linking is not very good, but the gmax file is included, so that you can change that.
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Code
Modelname: dwarftu_skn.w3d
Skeleton: eudwarfgua_skl.w3d
Textures: dudwarf.tga, schild.tga


Made a second texture for the Modell, you can use both for random textures.
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Textures: dudwarf2.tga, schild2.tga


High Resolution texture for the shield of the Gondorsoldiers, just add the texture to your mod and your asset and every Gondorsoldier will use this shield texture instead of EA´s low resolution texture:
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Textures: gumaarmsshield.tga


Now nothing special, again a simple reskin. Now its the gondorian trebuchet. I added the BFME 2 Mod SDK soldier texture and changed the wood, nothing special, but maybe you like it. Don´t wonder about the fire, the w3d viewer just don´t show it correct, ingame is it right. ;)
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Code
Texture: guseigtreb.tga
Damaged texture: guseigtreb_dmg.tga


Again not something special, it´s an old work of me a year old, it was a request by an guy. Now someone other asked me for the modell, so I reuploaded it:
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Modell: gurang_skn.w3d
Skeleton: gutowergrd_skl
Textures: gurannew.tga guraschild.tga


Here is another random texture and modell for the dwarfes:
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Modelname: dudwaold_skn.w3d
Skeleton: eudwarfgua_skl.w3d
Textures: dudwarf3.tga, dudwarf.tga


Some old modells from my mod:
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Modelname: wudrum_skn.w3d
Skeleton: mudrmtroll_skl.w3d
Textures: mudrum.tga mugobdrum.tga


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Modelname: muhatt_skn.w3d
Skeleton: mucorsar_skl.w3d
Textures: muatt.tga mucorsair.tga


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Modelname: eumirsp_skn.w3d
Skeleton: gutowergrd_skl.w3d
Textures: eumirsp.tga


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Modelname: eumirsw_skn.w3d
Skeleton: gumaarms_skl.w3d
Textures: eumirksword.tga


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Modelname: wuuruk4_skn.w3d
Skeleton: iuurukahi_skl.w3d
Textures: wumaraud_c.tga wustarkork.tga wustarkork_ha.tga wuwldrkw.tga wuwlddurs.tga


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Modelname: wuwargheld5.w3d
Skeleton: iushrkmnt_skl.w3d
Textures: wargrue2.tga wargrues.tga wuwarg.tga wuwargfur.tga wuwargha.tga


Links / Downloads

 HitsAdded
Warg with armor1281July 26, 2010 - 5:07
Heavy-armed Goblins1305July 26, 2010 - 5:06
Mirkwoodswordsmen1305July 26, 2010 - 5:06
Mirkwoodspearmen1319July 26, 2010 - 5:06
Harad-assassin1279July 26, 2010 - 5:05
Goblindrummer1184July 26, 2010 - 5:05
Third Dwarf1381February 22, 2009 - 9:19
Ranger Download1506January 21, 2009 - 10:16
Trebuchet Reskin1263January 7, 2009 - 7:46
Gondorian shield texture1355January 7, 2009 - 6:43
Second Texture for the Dwarf1575January 5, 2009 - 9:40
Dwarf Download1440January 3, 2009 - 12:16

Credits

Turin TurumbarModeler and Skinner

Comments

Display order: Newest first

MorguLord - Tuesday August 9, 2011 - 1:34

Greetings to Turin
I just wanna inform you that i will use some of your models in my mod, though i may change some textures :D
Off course you will be credited..

Turin Turumbar - Tuesday December 22, 2009 - 6:22

you dont have to put them into your mod, they are already in the game. the same with the animations: i didnt put the animations into the packages, because they are already in the game, i just put the skeleton in the package, so that you know which anims the modell is using

Zarmoz - Monday December 14, 2009 - 10:31

Um... where should I put the SKL file? The anims are like lame... no anims at all

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Um... where should I put the SKL file? The anims are like lame... no anims at all

MrWizard - Thursday October 29, 2009 - 15:07

Question:
Can these be used in BFME1?

{AE}Manveru - Monday July 13, 2009 - 12:41

May I use these in my mod provided I credit you? (Specifically the shield and trebuchet reskins, but possibly others as well)

EDIT: Nvm, just read the top paragraph.

lady nazgûl - Tuesday February 3, 2009 - 17:05

yeah nice i´m agree with rob

Rob38 (Team Chamber Member) - Sunday January 4, 2009 - 18:24

Nice, will be interesting to see what else you put up :)

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