The 3rd Age

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Shadows of Evil Mod

A released mod for BFME I that improves Mordor and Isengard

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Elrond's Journey

Download for Battle for Middle-earth II: Rise of the Witch-king ROTWK

No Avatar

witchy king

Category: Maps
Created: Friday May 22, 2009 - 2:12
Updated: Friday May 22, 2009 - 2:16
Views: 8926
Summary: ever wondered what if MinasTirth Would Fall? Experience it now!

Rating

Staff says

2.0

Members say

3.3

Average

3.0/5.0

4 votes

This is my first map, i worked on it for 2 weeks and it isn't perfect, please give feedback below, it will only help me!

Links / Downloads

 HitsAdded
Elrond's Journey (map)3009May 22, 2009 - 2:15

Credits

eliecBalrog Model

Comments

Display order: Newest first

AuraEntulava - Friday June 19, 2009 - 3:58

ok thanks :)

witchy king - Thursday June 18, 2009 - 12:32

How to put this ingame:
download
unzip to C:/documents and settings/[yourname]/application data/my the lord of the rings, the rise om the with-kingtm files/maps

AuraEntulava - Thursday June 18, 2009 - 6:54

how do i put these maps into my game, i can't make it work???

Masterbadeend - Monday June 8, 2009 - 12:47

Tip: Try to make paths to the area's where the enemies are (Dirt)

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Tip: Try to make paths to the area's where the enemies are (Dirt)

witchy king - Monday June 8, 2009 - 11:18

Thanks, I am currently working on V1.02 with:
Improved textures
Beacons
random mordor counter-attacks (muhahahaha)
and some more stuff

Masterbadeend - Saturday June 6, 2009 - 7:02

I've tested the map today (was a bit busy), and I got two tips for your next map:
1. Give a player clearer indicates to give a better where to go.
2. Put more enemies on the map, it took me more time to find them then to kill them :)
And yes it is for RotWK, good first map.

thenumber6 - Sunday May 31, 2009 - 12:34

is this for rotwk?

witchy king - Saturday May 23, 2009 - 0:36

thanks, i just started at map building and i will surely check the tutorial

Masterbadeend - Friday May 22, 2009 - 13:12

I don't have a computer with ROTWK on it right now, but I've looked at the map in BFME 2 WB.
I have 2 tips already.
1. Use different textures for your next map, cliffs on impassable mountains, dirt in rivers and for the use of paths and rocks on rockier parts of the map. (there is a tutorial by Matt (M@tt) on this site about how to make a great textured map. If you want to improve your texture skills, use that one(how to make an ea quality map))
2. Try to order your scripts more and give fuller names to the units you have on the map
Example:
if I want to let 2 uruk pikes run into the map, I call them: Isen_Pike_01 and Isen_Pike_02. It's easier to make a map this way.
But What the Heck, it's your first map. I hope to see more from you :).

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