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Register and log in to move these advertisements down Armor and Armor Sets
Adding A New Unit - Armor Written by: Hostile This is a rather short tutorial describing how the armor.ini works. There are a number of differant damage types and each armor has a defense level set in percentage based on these differant DAMAGE types. Opening the armor.ini file will actually list the DAMAGE types avaliable ingame. Set your armor to defend against these based on the DAMAGE types. Notice this is not a complete list as below you can see damage types such as SPECIALIST and HERO. It's just for reference.
These are copied right from the introduction in the armor.ini. I'm not sure if negative numbers are allowed but worth trying I assume. let's take a look at one listing.
Let's say I want to make a new unit made from rock. Like a Rock Elemental. I'd figure he would be practically invincible to CRUSH damage. So we could make him 10%. SLASHING him would be useless. So Slashing would be 5%. PIERCEing a rock would be like lighting one on fire so 10%. But to balance him we should make him suseptible to MAGIC 300%. Heroes should be more effective than normal 125%. SIEGE weapons should be down right devastating 300%. Try to balance your units so it can be defeated within reason. Armor upgrades will change these numbers. Keep that in mind when setting up your values. Notice the differance between normal armor and heavy armor.
Try to be creative and give your units a strong defense against some types and make them vulnerable to others. I hope this answers a few questions regarding the armor code for your new unit. Any further questions about this tutorial can be answered by coming to our forums. CommentsDisplay order: Newest first Ridder Blauw - Wednesday June 18, 2008 - 23:01 Your tutorial helpt alot, because I did not have to ask my brother everything. Ridder Geel (Staff) - Monday June 9, 2008 - 16:15 Nice tutorial, I already figured that stuff on my own, but never the less this tutorial is great for people new to coding! |
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