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Register and log in to move these advertisements down Delaying the Mount/Dismount Toggle
DELAYING THE MOUNT/DISMOUNT TOGGLE Here's an alternative, quick and easy way to delay the Nazgul from running around on foot during scrimmage games. It basically turns the given "Mount/Dismount" clickable button into a deactivated toggle switch that only becomes available once the Nazgul reaches a certain level which you will pre-determine. Until then, he will start and remain mounted and cruise around to wreck havoc on enemy foot soldiers! Disclaimer: This variant was created to enhance play of "scrimmage" games; I'm not sure if these same altered files are accessed by "campaign" games, which if so, could dramatically change the way campaign-mode was intended to play. Also, this variant affects both AI and players i.e., if playing as Mordor during scrimmage and raising a hero Nazgul, you will also have the mount/dismount toggle disabled until the appropriate level is reached. Files edited are: blackrider.ini upgrade.ini experiencelevels.ini commandset.ini lotr.str STEP 1: Adjust the "blackrider.ini" file Open "blackrider.ini" and scroll down to find the code block (or just do CTRL+F and find, "TOGGLE MOUNTED ABILITY")
Add the following behavior, which is the switch that will put mount/dismount on "hold" basically; also note that "StartsPaused" has been changed to "yes"
Save the file, close it. Â Â Â STEP 2: Adjust the "upgrade.ini" file Open "upgrade.ini" and add this upgrade which is the new trigger for toggle mount/dismount:
Save and close the file. STEP 3: Adjust the "experience.ini" file Open the "experience.ini" file and CTRL+F looking for "EvilMenBlackRider". You'll see blocks of code that look like this:
You'll note the different upgrades he receives and at what level he receives them (i.e., Upgrade_BlackRiderDreadVisage at level 2, Upgrade_BlackRiderMorgulBlade at level 6 etc.) Now we can add our mount/dismount toggle upgrade wherever we want our Nazgul to earn it. I've chosen level 8 which gives him a fair amount of time to cruise around on horseback, since the AI's tendency is to switch him on foot once he's earned/unlocked it. My level 8 experience code block now looks like:
Save and close the experience.ini file. At this point things should be up and running, function-wise. Test it by running a scrimmage game controlling Mordor and having some Mordor AI opponents; your nazgul should only receive the Mount/Dismount toggle whenever he reaches the level you defined (level 8 in my example) and the same goes with any AI-controlled nazgul opponents. If everything's working fine, you can proceed to fixing the minor stuff which I like to think of as "cosmetic." STEP 4: Cosmetic Fixes You probably noticed his power up icons are all whacky and out of order or the text doesn't match up to what level he earns a power so you'll need to adjust that. Open up the "commandset.ini" file and find this block (or just CTRL + F and find, "blackrider"):
Keeping 1,12,13 and 14 as they are, go ahead and rearrange the order in which the powers are received and renumber them accordingly (don't get confused; this has nothing to do with levels. It's simply the order of how the icons appear in the control panel and should be numbered sequentially 1, 2, 3, 4 etc.) Test/run the game again to check if your Nazgul's icons appear in the correct order he's receiving them. If so you can proceed to make changes to any text that doesn't match up (for instance if you wanted to add a "Requires level 8" to your mount/dismount toggle description, or if you shifted 'Screech' from level 10 to level 7 but it still says level 10 required etc.) I'm going to assume you know how to do this by making the necessary tweaks to the "lotr.str" file found in the data1.big (if not, it's fairly easy. Just open the file and modify the appropriate text. Here's a hint: use CTRL + F and search for "blackrider" to track down what you need to fix faster) Lastly, before I forget... re-open the "blackrider.ini" file and find the block:
Change "Sound = INITIAL GondorSoldierVoiceDie" to "Sound = INITIAL NazgulScreech" so now anytime your (or your enemy's) Nazgul gets killed, he'll let out a final scream which adds a nice touch. Anyway, hope you enjoy this quick and easy tweak to a timelessly fun LoTR classic. I'm sure it'd be easy enough to adapt/implement to any character that might have a similar setup to the Nazgul (Eowyn and Theoden come to mind). CommentsDisplay order: Newest first JUS_SAURON - Monday January 2, 2012 - 23:14 Good tutorisl : Simple but effective ...I had overlooked the Death Sound |
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