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Register and log in to move these advertisements down Turin's more ability system!
Hi I think that every Modder wanted to give a hero more then the 5 Palantir Abilitys. I have found a method, how you can give your hero more then 5 abilitys! I call it Commandsetswitching. Its working with new ModelConditionStates and some Behaviors. Now i am going to tell you how it works on Elrond: At first you had to add this to your Elrond:
You need this ModelConditionStates to switch the Commandsets. Now the new Behaviors, add this:
Now are we going to the CommandSet.ini We had to split the old Commandset, i had split it so:
Now the Commandbutton.ini:
That was it! Now you can add more Abilitys to the Elrond2CommandSet. With Heroes, who have already a WEAPONSET_TOGGLE or a mount is it a little bit complicated. I am going to write a tutorial for that later. Hope that helped, Turin CommentsDisplay order: Newest first | Page: 1, 2 clank234 - Sunday December 5, 2010 - 6:56 this is a good tutorial but if i make 2 heroes, they will both share the same commandset, so it is best to rename the 'command set old' into 'elrond commandset2' modboy451 - Friday November 12, 2010 - 18:10 GREAT ARTICLE! 4.5/5 (but since i can't do that ill do 5) Maethor - Thursday August 13, 2009 - 11:38 Um, good thing, but you need no second state. The command "FlagsUsedForToggle" deletes the state that was given when you click the button again. Sulherokhh (Team Chamber Member) - Wednesday January 7, 2009 - 11:09 Doing this with UPGRADES (and lua) has the advantage of not touching the WEAPONSET_TOGGLE_1 flag, so your hero is still free to use sword/bow combos. Lurtzy - Sunday April 20, 2008 - 18:37 Thanks Turin, this is AWESOME! ILUTAVAR - Sunday February 17, 2008 - 12:23 what a f*ck? more than 5 abylities AMAZING! landus - Wednesday November 7, 2007 - 21:38 can u tell me were exactly in elronds file i need it Turin Turumbar - Sunday July 15, 2007 - 6:22 i wanted to make it with USER_ at first, but that doesnt work, there was an gamecrash Elrond99 - Saturday July 14, 2007 - 5:52 If a Hero has already Weaponset Toggle or something like that, I would use ModelConditionState = USER_(Number), like Aragorns Blademaster Abitility does, not every Number may be used, but I think with 2,3,4 and 5 it should work ched (Team Chamber Member) - Sunday July 8, 2007 - 14:45 thanks for sharing your knowledge. |
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