Immersive Middle-earth (v. 1.4) An attempt to make the original BFME1 more personable |
Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
|||||||||||||||||||||||||||||
Register and log in to move these advertisements down Turin's more ability system!
Hi I think that every Modder wanted to give a hero more then the 5 Palantir Abilitys. I have found a method, how you can give your hero more then 5 abilitys! I call it Commandsetswitching. Its working with new ModelConditionStates and some Behaviors. Now i am going to tell you how it works on Elrond: At first you had to add this to your Elrond:
You need this ModelConditionStates to switch the Commandsets. Now the new Behaviors, add this:
Now are we going to the CommandSet.ini We had to split the old Commandset, i had split it so:
Now the Commandbutton.ini:
That was it! Now you can add more Abilitys to the Elrond2CommandSet. With Heroes, who have already a WEAPONSET_TOGGLE or a mount is it a little bit complicated. I am going to write a tutorial for that later. Hope that helped, Turin CommentsDisplay order: Newest first | Page: 1, 2 clank234 - Sunday December 5, 2010 - 6:56 this is a good tutorial but if i make 2 heroes, they will both share the same commandset, so it is best to rename the 'command set old' into 'elrond commandset2' modboy451 - Friday November 12, 2010 - 18:10 GREAT ARTICLE! 4.5/5 (but since i can't do that ill do 5) Maethor - Thursday August 13, 2009 - 11:38 Um, good thing, but you need no second state. The command "FlagsUsedForToggle" deletes the state that was given when you click the button again. Sulherokhh (Team Chamber Member) - Wednesday January 7, 2009 - 11:09 Doing this with UPGRADES (and lua) has the advantage of not touching the WEAPONSET_TOGGLE_1 flag, so your hero is still free to use sword/bow combos. Lurtzy - Sunday April 20, 2008 - 18:37 Thanks Turin, this is AWESOME! ILUTAVAR - Sunday February 17, 2008 - 12:23 what a f*ck? more than 5 abylities AMAZING! landus - Wednesday November 7, 2007 - 21:38 can u tell me were exactly in elronds file i need it Turin Turumbar - Sunday July 15, 2007 - 6:22 i wanted to make it with USER_ at first, but that doesnt work, there was an gamecrash Elrond99 - Saturday July 14, 2007 - 5:52 If a Hero has already Weaponset Toggle or something like that, I would use ModelConditionState = USER_(Number), like Aragorns Blademaster Abitility does, not every Number may be used, but I think with 2,3,4 and 5 it should work ched (Team Chamber Member) - Sunday July 8, 2007 - 14:45 thanks for sharing your knowledge. |
|||||||||||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |