JUS_SAURON - The Power Of The Ring New Powers , Heroes and Units for all Factions |
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Register and log in to move these advertisements down Return of Shadow
Return of Shadow. Rebuilding it from the ground up, streamlining and fine tuning everything creating a polished and well balanced mod. The factions are being rebalanced and reworked with changes being made to refine them. Each faction will be unique having their on playstyle and strengths and weaknesses. - Rohan - Gondor - Mordor - Isengard - Erebor - Lorien - Rivendell - Rhun - Harad - The Deep - Dol Guldur - Dale - Arnor - Mirkwood - The Fiefdoms of Gondor Many exciting features include - Rebalanced gameplay with stronger structures, larger hordes, larger spell book. New unit types and balancing, new unit types like Peltasts, Shieldbearers, Axemen and Support. Greater choice between play styles with more diverse factions and units. New Expansion plot Watchtowers that act as not only look outs but can provide resource bonuses to nearby farms. New ability types. New Skirmish maps, up to 50 new maps will be added with LWR's release. Introduction of the new Environmental Modifiers. Expanding CPL - The more bases you build the more units you can command. New AI types. Hours and hours of replay value Lone Wolf has many various gameplay changes aimed to creating great battles and reward better play. The more you expand by building new bases the higher your command point limit encouraging more expansive and aggressive play. Increased structure armour,horde sizes, spell store and repriced spells stretch out the average game so that the climb to late game isn't quite as fast further encouraging longer battles and better strategies. The variety of factions and units also allow for more varied play Lorien are adept at ranged combat and ambush while a faction like Harad is well suited to hit and run with it's ranged and cavalry units. Erebor are expensive but powerful while the Deep uses its swarm of Goblins to overwhelm the enemy. Watchtowers provide not just a lookout over some of the map and a firing tower but also grant bonuses for nearby external economy buildings, watchtowers are often placed in the same area as economy plots granting some protection to them. Outposts have been improved and now have 3 defence foundations for building sentry towers to balance this they will now cost 1000 resources and also contribute to expanding CPL. Environmental Modifiers of EMs for short allow players to take advantage of the terrain. Ranged units on high ground gain a range bonus while they lose it on low ground, marshes and fords slow down enemies allowing for a good place for ambushes. Spells have been changed and rebalanced with new spell types added, some units and heroes can only be built after purchasing their spells, some spells will provide permanent bonuses to units and some provide powerful bonuses. A large amount of new maps and visually upgraded EA maps allow for unprecedented access to Middle-Earth from the frigid frozen tundra of Forodwaith to the harsh deserts of Far Harad to the peaceful meadows of Rohan to the bleak mountains of Angmar. The world of Middle-Earth is more alive than ever with many changes to the world like tall grasses and new trees and various new atmospheric effects. Things are always changing and growing for Lone Wolf so be sure to check the forums,youtube, moddb, twitter and facebook regularly. Beta 0.1 with Rohan, Gondor, Lorien, Isengard and Mordor is now out. Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2, 3, 4, 5, 6 Servant of Sauron - Thursday April 26, 2007 - 20:11 I'm surprised this mod is being rated so low, it looks to change quite a lot. Nice site to BTW clonecommand - Thursday April 12, 2007 - 17:09 Looking good, but a little pixelish. |
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