The 3rd Age

Master Hero Version 1.6

Master Hero Version 1.6

1.6 of Master Hero Version ROTWK Mod for Battle for Middle Earth 2: Rise of the Witch King

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Avatar of Nazgûl

Nazgûl

Category: Beta Mods
Created: Saturday March 24, 2007 - 20:49
Updated: Sunday September 12, 2010 - 5:08
Views: 66611
Summary: Created with the intention to add "realism" and "ambience" from the Lord of the Rings movies...

Rating

Staff says

4.2

Members say

4.4

Average

4.4/5.0

89 votes

Features in SHORT for BETA III (see PDF on site for complete info)
----------------------------------------------------------------
>>> NOTE (25/9): NEW VERSION FOR BETA 4.7 WILL BE ADDED ASAP <<<

in no particular order...

- MAJOR re-balancing of ENTIRE game, to ad "realism"!!!
Health - Armor - Damage : all balanced!
Stronger buildings and fortresses. Higher health and armor for some and higher damage for others. Balrog, Mumakils, Dragons and other major monsters are now MUCH stronger! Siege equipment tougher and much more useful!

- Very strong and expensive fortresses, stronger walls!

- Focus on defence rather that offence, to give time for
strategic planning, and offensive action LATER in game!

- Longer building times = NO MORE RUSH TACTICS!!!

- Reskins of ALL units in game to look more "real", for ex;
New Gondor skins with better detail and metal look,
New Rohan skins with leather and versatility,
New dwarven skins with leather and metal,
New uruk skins with rust and dirt,
and more...

- No more insanely ugly faction colors! :p

- Rohan mini faction added to Men of the West!

- New heroes
9 Nazgûls, Gothmog with Warg, Ugluk, Galadriel, Celeborn, Frodo, Sam, Merry and Pippin!

- New units
Lórien Warriors, Noldor Warriors, Rohan Peasants, Rohan Archers, Dwarven Berserkers, Uruk Elite, Uruk Scouts, Mordor Pikemen...

- Hobbits recruitable from new Hobbit House for Elves
Hobbit heroes can ride Treebeard & throw rocks!

- Ents can make themselves invisible while standing still in a forest or close to a tree!

- New powers for Nazgûls and The Witch-king!
They now go by foot, horse or Fellbeast and Witch-king can use his burning sword like in the movie RotK! ;)

- Every faction has got an air unit
(Eagles, Fellbeasts or Dragons) for spectacular air fights!

- Heroes, monsters and some units have auto healing!

- Better AI
For example; they now build structures and towers close and all around their fortress to defend it!

- Polished ToolTips for better descriptions of units and powers as well as added "movie feeling"

These are just a few examples of the major features of this mod!
Please read ALL about this mod in the PDF on the site
-----------------------------------------------------

Links / Downloads

 HitsAdded
Beta 4.5 Download Link11539July 6, 2009 - 17:53
Forums6980July 6, 2009 - 17:50
SEE Web Station16404March 24, 2007 - 20:50

Comments

Display order: Newest first | Page: 1, 2, 3, 4, 5, 6, 7, 8

MorgulLord - Friday August 24, 2007 - 21:21

........can someone tell me y the game dosent work for me?..........my game crashed.........can someone help me??pls....

MorgulLord - Friday August 24, 2007 - 20:12

is there gonna be next verson?

MorgulLord - Friday August 24, 2007 - 20:11

what a great mod to be born NICE WORK

Nazgûl (Team Chamber Member) - Tuesday June 5, 2007 - 7:05

Aah, back to normal... thanks 2Play or whoever fixed it =) :p

Nazgûl (Team Chamber Member) - Tuesday June 5, 2007 - 6:33

Lauri... you stoles my mod? ;p

Briggsby - Saturday May 19, 2007 - 9:28

Oh right thanks, I thoguht Idid have the patch but I'll try again, thanks!

Nazgûl (Team Chamber Member) - Tuesday May 8, 2007 - 12:57

Briggsby: You need Patch 1.06 and no RotWK - those are the pre-requisiteshjfdgjhs (I never could spell that word, lol) :p. Anyway, it wont matter if you have RotWK installed (I have), but you need to start the game in BFME2 folder on C: :) The error you get is probably cause you havent patched to 1.06...

Bart (Administrator) - Friday May 4, 2007 - 16:15

do you have the latest BFME 2 patch? are you trying to use it with ROTWK (which is impossible)?

Briggsby - Wednesday May 2, 2007 - 15:17

Okay...when I tried to load it after downlodading the newest one(as of when this was posted) it says that there was an unexpected macro at witchking threatlevel, I don't see what could of happens, as I didn't edit the SEE.big at all..

Uruk King - Saturday April 28, 2007 - 6:46

A great mod for number two, but needs (optional) expanding

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