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Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
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Features in SHORT for BETA III (see PDF on site for complete info) ---------------------------------------------------------------- >>> NOTE (25/9): NEW VERSION FOR BETA 4.7 WILL BE ADDED ASAP <<< in no particular order... - MAJOR re-balancing of ENTIRE game, to ad "realism"!!! Health - Armor - Damage : all balanced! Stronger buildings and fortresses. Higher health and armor for some and higher damage for others. Balrog, Mumakils, Dragons and other major monsters are now MUCH stronger! Siege equipment tougher and much more useful! - Very strong and expensive fortresses, stronger walls! - Focus on defence rather that offence, to give time for strategic planning, and offensive action LATER in game! - Longer building times = NO MORE RUSH TACTICS!!! - Reskins of ALL units in game to look more "real", for ex; New Gondor skins with better detail and metal look, New Rohan skins with leather and versatility, New dwarven skins with leather and metal, New uruk skins with rust and dirt, and more... - No more insanely ugly faction colors! :p - Rohan mini faction added to Men of the West! - New heroes 9 Nazgûls, Gothmog with Warg, Ugluk, Galadriel, Celeborn, Frodo, Sam, Merry and Pippin! - New units Lórien Warriors, Noldor Warriors, Rohan Peasants, Rohan Archers, Dwarven Berserkers, Uruk Elite, Uruk Scouts, Mordor Pikemen... - Hobbits recruitable from new Hobbit House for Elves Hobbit heroes can ride Treebeard & throw rocks! - Ents can make themselves invisible while standing still in a forest or close to a tree! - New powers for Nazgûls and The Witch-king! They now go by foot, horse or Fellbeast and Witch-king can use his burning sword like in the movie RotK! ;) - Every faction has got an air unit (Eagles, Fellbeasts or Dragons) for spectacular air fights! - Heroes, monsters and some units have auto healing! - Better AI For example; they now build structures and towers close and all around their fortress to defend it! - Polished ToolTips for better descriptions of units and powers as well as added "movie feeling" These are just a few examples of the major features of this mod! Please read ALL about this mod in the PDF on the site ----------------------------------------------------- Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2, 3, 4, 5, 6, 7, 8 MorgulLord - Friday August 24, 2007 - 21:21 ........can someone tell me y the game dosent work for me?..........my game crashed.........can someone help me??pls.... MorgulLord - Friday August 24, 2007 - 20:12 is there gonna be next verson? MorgulLord - Friday August 24, 2007 - 20:11 what a great mod to be born NICE WORK Nazgûl (Team Chamber Member) - Tuesday June 5, 2007 - 7:05 Aah, back to normal... thanks 2Play or whoever fixed it =) :p Nazgûl (Team Chamber Member) - Tuesday June 5, 2007 - 6:33 Lauri... you stoles my mod? ;p Briggsby - Saturday May 19, 2007 - 9:28 Oh right thanks, I thoguht Idid have the patch but I'll try again, thanks! Nazgûl (Team Chamber Member) - Tuesday May 8, 2007 - 12:57 Briggsby: You need Patch 1.06 and no RotWK - those are the pre-requisiteshjfdgjhs (I never could spell that word, lol) :p. Anyway, it wont matter if you have RotWK installed (I have), but you need to start the game in BFME2 folder on C: :) The error you get is probably cause you havent patched to 1.06... Bart (Administrator) - Friday May 4, 2007 - 16:15 do you have the latest BFME 2 patch? are you trying to use it with ROTWK (which is impossible)? Briggsby - Wednesday May 2, 2007 - 15:17 Okay...when I tried to load it after downlodading the newest one(as of when this was posted) it says that there was an unexpected macro at witchking threatlevel, I don't see what could of happens, as I didn't edit the SEE.big at all.. Uruk King - Saturday April 28, 2007 - 6:46 A great mod for number two, but needs (optional) expanding |
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