The 3rd Age

Formationmod

Formationmod

In this modification hord size and formation has been changed

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Rohirrim Archer Turret Horde

Avatar of Rob38

Rob38

Category: Code
Level: Expert
Created: Saturday January 19, 2008 - 22:07
Updated: Sunday March 20, 2011 - 13:22
Views: 9966
Summary: Getting Rohirrim Archers to fire while moving

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4.5

Members say

4.0

Average

4.2/5.0

10 votes

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One disappointment gamers and modders alike had for the BFME series was not having the ability to shoot arrows while moving on a horse. Throughout the several years of BFME modding, many have tried to implement this into the game. Unfortunately, little success had been initially achieved and many problems resulted from attacking and moving at the same time. As time went on, more information was discovered and modders were able to create a turret for an unit successfully. The main problem now, though, was getting it to work for the horde. This is where I come in. After a lot of research and experimenting, I have discovered a way to get a turret to work for the horde. While it is not flawless (as explained later on) and is still a work in progress, hopefully it will work perfectly one day :)

NOTE: In reading this tutorial, I assume that the viewers have at least a basic understanding of how to code units and hordes. If you are having trouble with these things, please refer to other tutorials on the site for more in-depth information.

NOTE: Also, I would appreciate it if you could simply credit me in your mod if you use this tutorial. It took me a long time to get rid of all the bugs and make it work correctly in-game. Thanks :)

Page 1: Introduction
Page 2: Unit Basic setup
Page 3: scriptevents.xml and scripts.lua
Page 4: Moving/NotMoving Behaviors
Page 5: Horde Object
Page 6: "Unsolved" Problems

Links / Downloads

 HitsAdded
Tank turrets in BFME 2 Tutorial2180January 19, 2008 - 22:23

Comments

Display order: Newest first

Carthaen - Wednesday April 12, 2017 - 12:49

I don't understand why it's not working... I did all like it was in tutorial. I tried to do it for Rivendell Archers in ROTWK... And it was no results...

drogoth232 - Tuesday May 5, 2009 - 14:05

Where do I find scriptevents.xml?

Rob38 (Team Chamber Member) - Friday May 23, 2008 - 16:04

It depends on how advanced you want your setup to be. The scripts allows for two different weaponsets to be created, one for moving and one for not moving. This is so that I can change attack power, accuracy, etc. You can try to set it up without the scripts, but I'm not sure how well it will work.

galentv - Friday May 23, 2008 - 11:25

is the scriptevents.xml and scripts.lua very necessary? Please say no, because i dont know how to get them...

Rob38 (Team Chamber Member) - Wednesday January 23, 2008 - 19:41

Well, first, I don't think there are animations for Theoden swinging his sword on both sides of the horse. Second, you would have two melee attacks being performed at the same time so I don't really know how well that would work. But I think it would be possible, although it may look a little bit strange ;)

Dwar the wolf - Tuesday January 22, 2008 - 4:04

can this done with Theoden while charging he attacks with his sword only (no bow) also how to make him use both hands in attack when mounting to left and right ..( like in movie in Helmsdeep)

Sulherokhh (Team Chamber Member) - Sunday January 20, 2008 - 8:27

Yeehaa! Different WeaponSets! Veeery neat! :)

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