The 3rd Age

Master Hero Mod 2.1.9

Master Hero Mod 2.1.9

Enhances Visuals, provide series of modifications and additions to the game play,Support Multiplayer

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Free Models/Skins from The Dead Player

Avatar of Clement

Clement

Category: Resources
Created: Sunday March 25, 2007 - 7:18
Updated: Monday June 3, 2013 - 18:01
Views: 57820
Summary: Here you can download some free models/skins made by The Dead Player

Rating

Staff says

4.0

Members say

4.8

Average

4.6/5.0

29 votes

Below you can download some models and textures from the BFME 2 Deluxe Edition, which has been discontinued. Don't forget to give credit. (To find the files go to the bottom of this page in the Link/Download section!)


Rohan Warrior
User image
              
Code

Model Name: ruwarrior.w3d
Skeleton: gumaarms_skl.w3d
Textures Names:
Normal:
- ruspearman.tga
- rushield.tga
- ruwarweap.tga
Forged Blade:
- exlnzflar2.tga
Upgrades:
- Forged Blade


Rohan Spearman
User image
              
Code

Model Name: ruspearman.w3d
Skeleton: gutowergrd_skl.w3d
Textures Names:
Normal:
- ruspearman.tga
- rushield.tga
Forged Blade:
- exlnzflar2.tga
Upgrades:
- Forged Blade


Rohan Reskin Pack
User image
              
Code

Model Name: ruspearman.w3d
Skeleton: gutowergrd_skl.w3d
Textures Names:
Normal:
- rushield.tga
- rushield01.tga
- rushield02.tga
- rushield03.tga
- rushield04.tga
- rushield05.tga
- rushield06.tga
- rushield07.tga


Men of Dale
User image
              
Code

Model Name: DUMODSWD.w3d
Skeleton: gumaarms_skl.w3d
Textures Names:
Normal:
- dumenofdale.tga
- dumendalecloak.tga
- dumodshield.tga
Heavy:
- dumenofdale_ha.tga
- dudalecloak_ha.tga
- dumodshield_ha.tga
Normal Sword:
- dumodsword.tga
Forged Blade:
- dumodsword_ha.tga
Upgrades:
- Forged Blade
- Heavy Armor


Archers of Dale
User image
              
Code

Model Name: DUMODBOW.w3d
Skeleton: guarcher_skl.w3d
Textures Names:
Normal:
- dumenofdale.tga
- dumendalecloak.tga
Heavy:
- dumenofdale_ha.tga
- dudalecloak_ha.tga
Upgrades:
- Fire Arrows
- Heavy Armor


Dale Banner
User image
              
Code

Model Name: DUDALEBN.w3d
Skeleton: gubanner_skl.w3d
Textures Names:
- dumenofdale.tga
- dudalebanner.tga
- dumendalecloak.tga


King Brand
User image
              
Code

Model Name: DUKINGBRAND.w3d
Skeleton: rulegolas_skl.w3d
Textures Names:
- dukbrand.tga


Khazad Guard
User image
              
Code

Model Name: DUKHAZGUA.w3d
Skeleton: rugimli_skl.w3d
Textures Names:
- dukhazad.tga
- dukazweap.tga


Morgul Warriors
User image
              
Code

Model Name: MuMorgul.w3d
Skeleton: chss_gb_skl.w3d
Textures Names:
- muhelmets.tga
- mumorgul.tga
- mushields.tga
- mushields2.tga
- muweap.tga
- muweap2.tga
Elements Names:
Shields:
- shield01
- shield02
- shield03
- shield04
- shield05
Hemlets:
- helmet01
- helmet02
- helmet03
- helmet04
Weapons:
- weap01
- weap02
- weap03
- weap04
- weap05
- weap06
- weap07
For that unit be completely functional you have to use the LUA system, a tutorial about it is coming so be patient!


Assassin
User image
              
Code

Model Name: MUHASS_SKN.w3d
Skeleton: mucorsar_skl.w3d
Textures Names:
- muhass.tga
- muhasscloak.tga


Rhûn Riders
User image
              
Code

Model Name: MUEASTCA_SKN.w3d
Skeleton: gucavalry_skl.w3d
Textures Names:
Normal:
- mueastcav.tga
- mueastern.tga
- swrd_01.tga
Heavy:
- mueastcav.tga
- mueastern_ha
- swrd_01.tga
Upgrades:


Rhûn Rider Banner
User image
              
Code

Model Name: mueahrsban_skn.w3d
Skeleton: rurrmbnr_skl.w3d
Textures Names:
- mueastcav.tga
- mueastern.tga
- swrd_01.tga
- mueasterban.tga


Orc pikemen
User image
              
Code

Model Name: mupikeman_a.w3d and mupikeman_b.w3d
Skeleton: iupikeman_skl.w3d
Textures Names:
- muorcwarr.tga
- mupikbois.tga
- mupikl1.tga
- mupikl2.tga
Upgrades:
- Forged Blade


Goblins Pikemen
User image
              
Code

Model Name: wupikeman_a.w3d and wupikeman_b.w3d
Skeleton: iupikeman_skl.w3d
Textures Names:
- mugblnswrd.tga
- mupikbois.tga
- mupikl1.tga
- mupikl2.tga
Upgrades:
- Forged Blade
- Heavy Armor



© All Rights Reserved Clément Roy | The Dead Player.
You can use and edit them like you want but you shouldn't forget that they are not yours, those models have been made by The Dead Player and he's the legitimate author. No support will be provided.

Links / Downloads

 HitsAdded
Rohan Spearman2994August 17, 2008 - 1:35
Rohan Warrior2922August 17, 2008 - 1:35
Rohan Shields Reskin Pack2756August 17, 2008 - 1:34
Rhûn Rider2982July 1, 2007 - 5:57
Orc Pikeman3327April 21, 2007 - 19:44
Goblin Pikeman3315April 21, 2007 - 19:43
Orc Pikeman3216April 21, 2007 - 19:42
Rhûn Rider Banner3379April 21, 2007 - 19:42
Assassin3413April 21, 2007 - 19:41
Morgul Warriors3776April 21, 2007 - 19:40
Khazad Guard3247April 21, 2007 - 19:39
King Brand3265April 21, 2007 - 19:39
Dale Banner3141April 21, 2007 - 19:39
Archers of Dale3268April 21, 2007 - 19:38
Men of Dale3518April 21, 2007 - 19:38
Screenshots and Renders3528March 25, 2007 - 7:37

Comments

Display order: Newest first | Page: 1, 2, 3

MorgulLordWitchKing - Thursday August 9, 2007 - 21:29

all of them works!

MorgulLordWitchKing - Thursday August 9, 2007 - 21:25

nice

Guess Who - Wednesday July 25, 2007 - 3:00

this is amazing everything except king brand he just ruins it :P

Bart (Administrator) - Thursday July 19, 2007 - 9:02

There are other tutorials for that, such as this one:
http://www.the3rdage.net/item-183
It works the same for all models

witchking - Thursday July 19, 2007 - 8:52

the downloads work and all but where and what code do i put in to have the orcs with pikes?

Clement (Team Chamber Member) - Wednesday July 11, 2007 - 11:29

Ypu should try to find help on the forums ;)

Linas - Wednesday July 11, 2007 - 11:12

Hard to do. I thing something bad do, because game crash or no model. Who can help me include this some models to me mod? :)

Clement (Team Chamber Member) - Wednesday July 4, 2007 - 15:06

Done.

Clement (Team Chamber Member) - Wednesday July 4, 2007 - 15:03

Lol I know, I just need to find two mninutes :P
Ok I'm doing it right now ^^

Bart (Administrator) - Sunday July 1, 2007 - 6:38

not the reference, the file ;)

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