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Register and log in to move these advertisements down Creating a numenorian ShieldTutorial for BFME, BFME 2, ROTWK
Now let´s move to the largest part of the tutorial, the skinning. For the skinning, make a screenshot of the UVW-Map and paste it in an empty Photoshop picture. Remember: For BfME the size of the skin has to be divisible by 8. I prefer to use 512x512px. Well, first, we are going to edit the front of the shield. On respectively one new layer we draw with a brown color rectangles which should demonstrate the shelves of the shield. Apply to every layer an inner shadow with nearly these parameters: Opacity 100%, distance 0, choke 10 and size 7. Then cut the shelves to the size of the shield. Then select the burn-tool and switch to "natural brushes". Choose the only 59er brush and attack with it on highlights and 10 % Opacity every shelve apart. Same with dodge. Then you can try the different settings and play with the opacity till you like it. My result looks now like this. Now merge all shelves together and attack with a normal dodge brush on midtones the middle of the shield. Then open the Hue/Saturation window (Strg+u), activate colorize and use nearly these settings: 220 / 25 / -45. For the metalborder draw on a new layer the parts, where it should be. Drop Shadow: For the next step we need splatter-brushes. I use these. Select the fourth brush from the top and resize it to 150. Then highlight-dodge with this brush and 10% opacity the metalborder. Same brush, same settings, but this time with burn. Burn on midtones. And dodge again on highlights. Sharpen. So, on a new layer draw circles for every shelf over the metalborder and give them a drop shadow and bevel effect. Merge the shield-layers and copy them to the other side, the back of the shield. Fill the stripe in the middle again with the metal effect. Dodge-Burn-Burn-Dodge-Sharpen. Now, we need a symbol. I can´t draw nice trees, so i picked one from the internet. Delete everything black, so that you have only the white parts left. Then paste and rescale it on the front the shield. Now you can duplicate the layer and play with the layerstyles and the opacity. My finished result looks now like this: Herewith I have to say goodbye. I hope you had fun and maybe learned something. If you have problems, questions or suggestions, please write a comment. Greetings Persus - Edain Mod The Modding-Union PS: In the end, here´s a render from the skin on our model. Links / Downloads
CommentsDisplay order: Newest first Persus - Saturday January 31, 2009 - 5:42 It´s fixed now, thank you for rating. =) Bart (Administrator) - Wednesday January 28, 2009 - 15:59 your link to the modding union is broken ;) Persus - Thursday January 8, 2009 - 7:30 Thank you. (: Rob38 (Team Chamber Member) - Sunday January 4, 2009 - 18:23 A solid and clear article with lots of good images. Persus - Sunday January 4, 2009 - 10:06 No Comments? |
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