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Creating a numenorian Shield

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Persus

Persus

Category: Graphics
Level: Intermediate
Created: Friday January 2, 2009 - 8:06
Updated: Saturday June 27, 2009 - 19:06
Views: 6870
Summary: A description how to model, map and skin a numenorian shield.

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8 votes

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Now let´s move to the largest part of the tutorial, the skinning.
For the skinning, make a screenshot of the UVW-Map and paste it in an empty Photoshop picture.
Remember: For BfME the size of the skin has to be divisible by 8. I prefer to use 512x512px.

Well, first, we are going to edit the front of the shield. On respectively one new layer we draw with a brown color rectangles which should demonstrate the shelves of the shield. Apply to every layer an inner shadow with nearly these parameters:
Opacity 100%, distance 0, choke 10 and size 7. Then cut the shelves to the size of the shield.

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Then select the burn-tool and switch to "natural brushes". Choose the only 59er brush and attack with it on highlights and 10 % Opacity every shelve apart.

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Same with dodge.

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Then you can try the different settings and play with the opacity till you like it. My result looks now like this.

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Now merge all shelves together and attack with a normal dodge brush on midtones the middle of the shield. Then open the Hue/Saturation window (Strg+u), activate colorize and use nearly these settings: 220 / 25 / -45.

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For the metalborder draw on a new layer the parts, where it should be.

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Drop Shadow:

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For the next step we need splatter-brushes. I use these. Select the fourth brush from the top and resize it to 150. Then highlight-dodge with this brush and 10% opacity the metalborder.

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Same brush, same settings, but this time with burn.

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Burn on midtones.

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And dodge again on highlights.

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Sharpen.

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So, on a new layer draw circles for every shelf over the metalborder and give them a drop shadow and bevel effect.

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Merge the shield-layers and copy them to the other side, the back of the shield.

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Fill the stripe in the middle again with the metal effect. Dodge-Burn-Burn-Dodge-Sharpen.

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Now, we need a symbol. I can´t draw nice trees, so i picked one from the internet.

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Delete everything black, so that you have only the white parts left. Then paste and rescale it on the front the shield.

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Now you can duplicate the layer and play with the layerstyles and the opacity. My finished result looks now like this:

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Herewith I have to say goodbye. I hope you had fun and maybe learned something. If you have problems, questions or suggestions, please write a comment.

Greetings
Persus - Edain Mod
The Modding-Union


PS: In the end, here´s a render from the skin on our model.

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Links / Downloads

 HitsAdded
The UVW-Map1472January 2, 2009 - 15:34
The Texture1546January 2, 2009 - 15:34
The Shield in 3DS1374January 2, 2009 - 15:32

Comments

Display order: Newest first

Persus - Saturday January 31, 2009 - 5:42

It´s fixed now, thank you for rating. =)

Bart (Administrator) - Wednesday January 28, 2009 - 15:59

your link to the modding union is broken ;)

Persus - Thursday January 8, 2009 - 7:30

Thank you. (:

Rob38 (Team Chamber Member) - Sunday January 4, 2009 - 18:23

A solid and clear article with lots of good images.

Persus - Sunday January 4, 2009 - 10:06

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