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Gauntlet: Dark Legacy

Gauntlet: Dark Legacy

Gauntlet: Dark Legacy BFME 2 Mod

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Camera System

Avatar of robnkarla

robnkarla

Category: Worldbuilder
Level: Intermediate
Created: Saturday March 21, 2009 - 22:53
Updated: Thursday July 7, 2011 - 1:11
Views: 14019
Summary: Learn how to add a whole new visual experience to BFME

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15 votes

Page 1 2 3 4 5 6
4. Now the Commandset (make sure to add the proper CommandButtons to each faction's spell book commandset):
              
Code

CommandSet RohanSpellBookCommandSet
    1 = Command_SpellBookHeal
    2 = Command_SpellBookRallyingCall
    3 = Command_SpellBookElvenWoodMP
    
    4 = Command_SpellBookTomBombadil
    5 = Command_SpellBookHobbitAllies
    6 = Command_SpellBookLoneTower
    7 = Command_SpellBookArrowVolleyGood

    8 = Command_SpellBookCloudBreak
    9 = Command_SpellBookRohanAllies
    10 = Command_SpellBookDunedainAllies

    11 = Command_SpellBookArmyoftheDead
    12 = Command_SpellBookEarthquake

    13 = Command_SpellBookGeneralView
    14 = Command_SpellBookCommanderView
    15 = Command_SpellBookUnitView
    16 = Command_SpellBookGroundView
End

CommandSet MordorSpellBookCommandSet
    1 = Command_SpellBookTaint
    2 = Command_SpellBookEyeofSauron
    3 = Command_SpellBookWarChant

    4 = Command_SpellBookIndustry
    5 = Command_SpellBookBarricade
    6 = Command_SpellBookUntamedAllegiance
    7 = Command_SpellBookArrowVolleyEvil    
    
    8 = Command_SpellBookEvilBombard
    9 = Command_SpellBookDarkness
    10 = Command_SpellBookAwakenWyrm
    
    11 = Command_SpellBookBalrogAlly
    12 = Command_SpellBookRainOfFire

    13 = Command_SpellBookGeneralView
    14 = Command_SpellBookCommanderView
    15 = Command_SpellBookUnitView
    16 = Command_SpellBookGroundView
End

etc...

5. In system.ini, we need to add the following behaviors to both EvilSpellBook and GoodSpellBook:
              
Code

    Behavior = SpecialPowerModule ModuleTag_SpellBookGeneralView
        SpecialPowerTemplate            = SpellBookGeneralView
        AvailableAtStart                = No
    End

    Behavior = SpecialPowerModule ModuleTag_SpellBookCommanderView
        SpecialPowerTemplate            = SpellBookCommanderView
        AvailableAtStart                = No
    End

    Behavior = SpecialPowerModule ModuleTag_SpellBookUnitView
        SpecialPowerTemplate            = SpellBookUnitView
        AvailableAtStart                = No
    End

    Behavior = SpecialPowerModule ModuleTag_SpellBookGroundView
        SpecialPowerTemplate            = SpellBookGroundView
        AvailableAtStart                = No
    End
    
6. You are now done with the ini coding part. Open up Worldbuilder and load up your desired map.

Links / Downloads

 HitsAdded
Camera Scripts3348March 22, 2009 - 2:18

Comments

Display order: Newest first

forshire - Monday September 27, 2010 - 14:10

which .ini file ?

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I have done this all stuff. Camera mods working. But i have a question. How can I setup hotkeys for different camera mods? Thanx!

The Lord Of The Bats - Wednesday July 22, 2009 - 19:10

Does this work for the first one because I tried it and it always shows a gamecrash because of the "Behavior" at start up in the system.ini. This would have looked amazing in my mod but all in all, great tutuorial.

melkor777 - Sunday April 5, 2009 - 16:35

there is just two words to descrive this... FLIPPIN' AWESOME!!!!!!!!!!!!!!!!!!!!

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there is a runtime error how can i fix?

Rokqua Shadowkin - Tuesday March 24, 2009 - 21:57

This is great! I hope it works for all of the games, 'cause I'm making a few personal mod (and one public) that could use something like this.

robnkarla (Team Chamber Member) - Tuesday March 24, 2009 - 15:20

Thanks Rob38 for getting the ball rolling on this one :D

Clement (Team Chamber Member) - Monday March 23, 2009 - 4:26

Since the time I wanted to figure out how to make it! This is amazing, the camera system is one of the best thing that can be added via modding!

This is a amazing job Rob ;)

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