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Register and log in to move these advertisements down Beginner Modelling Tutorial
In this tutorial we take you through the step of editing a model. You will learn how to open a .w3d model and edit it. We assume that you already have w3d importer set up for this tutorial. NOTE:All images have a bigger version if you click them they will enlarge. So then lets start, First you will need to run renx, Not gmax as this doesnt support the w3d importer. As you can see we have 4boxes. We only need 1box wich is the Perspective so click in this box. In the right side of renx in the bottom corner you will see a Min & Max Toggle click it. The screen will turn to just that 1persective box. You now need to click the shortcut keys you assigned your w3d importer to (Myne being CTRL+K) Now that w3d importer is open we will need to locate the folder where our models (extracted from W3D.BIG) are stored. For this tutorial I have extracted them to my Desktop Now that you have found it, open the w3d folder. You will see lots of model_skn and model_skl files, animations and lots of others. These are, Models = skn Skeleton = skl Now we only need to edit the model. We are going to be working with Aragorn in this tutorial. You may work with another if you would like to but I strongly suggest working and following us as we edit Aragorn first. Aragorns model is named guaragorn_skn. Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2, 3, 4 radical - Wednesday March 26, 2008 - 17:06 how do access the model files i cannot find them anywhere WingSephiroth - Saturday December 15, 2007 - 1:05 i have a problem with the cape. mike_ (Team Chamber Member) - Monday November 19, 2007 - 22:09 Hmm, the "convert to editable poly" option isn't showing up. Guess Who - Thursday September 27, 2007 - 21:39 well its better than nothing i guess. Bart (Administrator) - Wednesday September 26, 2007 - 5:37
well yes, i suppose it should include a bit on how to put it back, or the importing bit should be split into a seperate tutorial Guess Who - Monday September 24, 2007 - 0:06 to export click file then export and save as w3d but then you need to bind it when the skin is put on so its a long process chrisbolling2 - Sunday September 23, 2007 - 21:54 The tutorial neglected to put that information in for us. As I see it, the tutorial is incomplete. It doesn't go through how to export the model back to .w3d. Maybe it's a simple task of just saving the file, but as I am new to RenX, I haven't the slightest. Bart (Administrator) - Wednesday September 5, 2007 - 5:19 you must also put the model back in the game Dunadan - Wednesday September 5, 2007 - 3:32 I dont understand, Iv done all as it says, but Aragorn still has his cape. What im doing wrong ??? The Best Guest - Saturday August 11, 2007 - 10:48 Great Tutorial Showed me how to Model. |
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