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Register and log in to move these advertisements down What to do before you start modellingTutorial for BFME
What to do with this programs and files? First of all you have to open FinalBIG editor. Go to File/Open. Search for youre BFME2 or ROTWK folder. Then open w3d.big. This is the place where all youre models are located. Here is the model/skeleton/etc. of every unit/hero/model ingame. Then go to edit next to file and press extract file. A warning will shown up just ignore this. Than choose a location where you want the files will be. In my case i made a modding folder on my C:\ and put all the w3d files there. If you want to skin youre new units you can also extract the Textures0.big, Textures1.big, Textures2.big, Textures3.big and the Textures4.big. Here you find all the skins of everything ingame. Now you must set up youre w3dimporter on the right place, you can find a tutorial to do this Here: http://www.the3rdage.net/item-48?addview Now youre ready to start modelling! Next Page: End Links / Downloads
CommentsDisplay order: Newest first man_of_gondor - Saturday February 27, 2010 - 8:57 maybe, yes. But when i started it confused me a bit. So i put all of it in in one place, you know Radspakr Wolfbane (Team Chamber Member) - Saturday February 27, 2010 - 6:03 This has pretty much already been done. kaiba - Friday February 26, 2010 - 5:12 thanks man_of_gondor - Wednesday February 24, 2010 - 1:00 This is my first tutorial and i hope it will help you? :P |
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