The 3rd Age

Immersive Middle-earth (v. 1.4)

Immersive Middle-earth (v. 1.4)

An attempt to make the original BFME1 more personable

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Adding Waves to BFME 1

Avatar of _Haldir_

_Haldir_

Category: Worldbuilder
Level: Beginner
Created: Wednesday July 14, 2010 - 4:20
Updated: Thursday July 15, 2010 - 0:00
Views: 5064
Summary: A tutorial to guide you through adding waves to your BFME 1 maps.

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4.5

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4.0

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4.4/5.0

5 votes

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Once you’re happy with your settings, click OK. You’ll then see a list of points, showing you the start and finish coordinates and the type of wave for each waypoint. If you right-click on an entry, you can edit, delete or add more points to manually edit your waves.

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Click Save to create your file, and make sure it is named “YourMapName.wak”. Place it in your map folder and your waves should now appear in-game!

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If you want to change or edit them, simply redo the process by deleting the .wak file from your map folder, moving the waypoints around in Worldbuilder, then re-dump and re-import your map’s text file into the WAK Editor, and save. And as long as the .wak file is placed in your map folder, you can also delete the waypoint paths from your map (though it means you’ll have to redo the waypoints if you ever want to edit the waves).

You can now use other ripple effects, CINE objects and audio to really bring your coastlines to life!

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Links / Downloads

 HitsAdded
Adding Waves to BFME 1 (.pdf)2195July 14, 2010 - 5:45
WAK Editor 2.01929July 14, 2010 - 5:42

Comments

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Radspakr Wolfbane (Team Chamber Member) - Sunday July 18, 2010 - 19:29

I looked into the wak editor a long time ago but never got around to trying it.
I'll have to give it a try.

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