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Register and log in to move these advertisements down Horde Blademaster / Deadeye / Knifefighter
The Animations and Fx's : Without this bit the unit would have activated the power but stand still even if attacking i.e no visual attacking animations .. This will enable the new power to give an Fx on the unit when in use and will allow for Attacking Animations for the Power . It is basically a duplication of the normal Attacking anims and ModelConditionState but now named properly so that the new 'Weapon B' can have a animation code base
This is new ModelConditionState = WEAPONLOCK_SECONDARY is added under the Default one It gives a red Slayer Glow like Legolas KnifeFighter //============ AMIMATIONS ================================================================= And the Animations code : I have named the seperate anims [1] , [2] It goes ABOVE the original and is an EXACT DUPLICATE of the original but with the addition of FIRING_OR_PREATTACK_B WEAPONLOCK_SECONDARY etc ...
NB : do not just add this as seen here , look at the original attacking anims and add the new codes only ABOVE the original blocks CommentsDisplay order: Newest first BouncyKnight - Wednesday April 26, 2017 - 15:50 Thank you sir! This is a really helpful and working way on how to toggle secondary weapon! Rob38 (Team Chamber Member) - Friday August 27, 2010 - 18:59 Nice solid tutorial. Lauri (Team Chamber Member) - Saturday July 31, 2010 - 15:25 It's just as in the forums.. JUS_SAURON - Saturday July 31, 2010 - 9:11 Sorry , Its my very First Tutorial .. Lauri (Team Chamber Member) - Saturday July 31, 2010 - 9:02 You don't explain much, only show the code..
Spartan184 - Saturday July 31, 2010 - 8:28 Very good tutorial. |
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