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Register and log in to move these advertisements down MOD objects in WB
Installation : Just Download the ini.zip file and inside is an INI folder Place it in the Directory of BFME2 .. in the Data Folder C:\Program Files (x86)\Electronic Arts\The Battle for Middle-earth (tm) II\data to get C:\Program Files (x86)\Electronic Arts\The Battle for Middle-earth (tm) II\data\ini You can repeat the process for the other Factions to add the new objects ------------------------------------ When finished adding the objects and saving the Map / Base file .. REMOVE it from the DATA Folder and run the Game via the - Mod The new objects should be visiable as placed . Links / Downloads
Credits
CommentsDisplay order: Newest first JUS_SAURON - Monday August 8, 2011 - 18:28 No .. but this will allow Base file to be created with buildplots .The REAL files in the MOD has all the true coding Titan Cronus - Thursday December 30, 2010 - 16:08 When I try to do the tutorial, it worls with the stuff that comes with the file I download but when I add my own stuff it causes the WB to have an error when I try load it up. I think that its something to do with the new factions, like when I try to add a model that belongs to a faction not already in the in WB, it casus the error. Do you have any ideas how I get around this? |
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