The 3rd Age

Master Hero Mod 2.0

Master Hero Mod 2.0

MasterHero Mod : Enhances Visuals, provide series of modifications and additions to the game play

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

The Mysterious Porter

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of Lusta

Lusta

Category: Code
Level: Intermediate
Created: Thursday December 16, 2010 - 13:09
Updated: Friday January 7, 2011 - 7:10
Views: 5729
Summary: Learn how a porter can give upgrades to units and/or hordes.

Rating

Staff says

3.0

Members say

2.5

Average

2.6/5.0

5 votes

Page 1 2
PORTER.INI

see that line?
#define UNPACK_TIME 700

make sure it won't be needed, replace all UNPACK_TIME with 700

in the porter.ini go to "GondorPorterInterface" and then "to Sub object revealing.".
description:

              
Code

    Behavior = SubObjectsUpgrade Armor_Upgrade        ;<- make one for each upgrade you want to use, if you don't then all of the back stuff will appaer
        TriggeredBy        = Upgrade_GondorHeavyArmor ;<- wich upgrade tiger the change
        ShowSubObjects    = ARMOR        ;<- what to show at the back
        HideSubObjects    = BANNERS BOWS BRAZIER SWORDS TREBUCHET_FIRE BANNERS SHIELDS COAL FireArowTip Forged_Blade ;<- what to hide at the back
        SkipFadeOnCreate = Yes
    End


Note:
we have a lot of backback:
BANNERS <- banner carrier took that place, but you can give it back :P
SWORDS Forged_Blade    <-Forged Blades
BOWS <- Rohirim Bows, Deezire used it for all rohan archer unit and droped the flaming arrows
BRAZIER FireArowTip <- Flaming Arrows
ARMOR <- Heavy Armor
TREBUCHET_FIRE COAL <- Fire Stone
SHIELDS <- Knigth Shields
-----------------------------------

Make yourself new porters:

              
Code

;-----------HeavyArmorPorter --------

ChildObject GondorHeavyArmorPorter GondorPorterInterface ;<- so no need to reanim
    DisplayName = OBJECT:GondorPorterHeavyArmor
    BuildCost = GONDOR_HEAVYARMORPORTER_BUILDCOST
    BuildTime = GONDOR_HEAVYARMORPORTER_BUILDTIME
    Behavior = GrantUpgradeCreate ModuleTag_GrantUpdateCreate
        UpgradeToGrant = Upgrade_GondorHeavyArmor ;<- give it a valid upgrade!!!!!!!!!!!!!!!!!!!
    End

    ; *** AUDIO Parameters ***; ;<- the unused good sounds we wanted hear in the game :P

    ;VoiceAmbushed            =
    VoiceCreated            = PorterHeavyArmorVoiceReady
    VoiceFullyCreated         = PorterHeavyArmorVoiceReady
    VoiceFear             = PorterGenericVoiceHelpMe
    VoiceMove            = PorterGenericVoiceMove
    VoiceMoveToCamp            = PorterGenericVoiceMove
    VoicePriority            = 6
    VoiceSelect            = PorterHeavyArmorVoiceSelect

    SoundImpact            = ImpactHorse


    EvaEventDamagedOwner = PorterUnderAttack
    EvaEventDieOwner = PorterGondorDie        

    Behavior = SpecialPowerModule ModuleTag_09
        SpecialPowerTemplate        = SpecialAbilityGiveUpgrade
        UpdateModuleStartsAttack    = Yes
        InitiateSound            = PorterHeavyArmorVoiceDeliver ;<- when delivered
    End

    Behavior = GiveUpgradeUpdate ModuleTag_UpgradeNearestUpdate
        SpecialPowerTemplate    = SpecialAbilityGiveUpgradeNearest
        StartAbilityRange    = 15.0
        UnpackTime        = 700
        PreparationTime        = 100
        PersistentPrepTime    = 500
        PackTime        = 233
        ApproachRequiresLOS    = No
        DeliverUpgrade        = Yes
        FadeOutSpeed        = 0.1
        SpawnOutFX        = FX_PorterDeliverHeavyArmor ;<- when delivered
    End

    Behavior = GiveUpgradeUpdate ModuleTag_11
        SpecialPowerTemplate    = SpecialAbilityGiveUpgrade
        StartAbilityRange    = 15.0
        UnpackTime        = 700
        PreparationTime        = 100
        PersistentPrepTime    = 500
        PackTime        = 233
        ApproachRequiresLOS    = No
        FadeOutSpeed        = 0.1
        SpawnOutFX        = FX_PorterDeliverHeavyArmor ;<- when delivered
    End
End
    

Enjoy the porters

Credits

LustaAuthor
Rob38Posting article on T3A site

Comments

Display order: Newest first

clank234 - Monday December 20, 2010 - 3:39

I gave it a 2 but if you explain what you're editing then i will change my mind. I can use this code as the game does most of the work for you.

modboy451 - Thursday December 16, 2010 - 16:29

Please say what this tutorial is getting at!!!
it was confusing for me 2 figure out
so im guessing this lets you build a porter that can grant an upgrade on units???

Elrond99 - Thursday December 16, 2010 - 14:57

Nice finding, although it´s not new to me, I believe it could help many people and I like to see those porters being used

But you could expand it a little more, think of every time the porter delivers an upgrade it costs a certain amount of money, or similar things, just for the sake of completeness :-)

Anyway, I´ll give you a 4 for this article

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
15:29:55