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-------------------Giving Boromir Blademaster----------------- Now for one of the most fun codes there is, extracting powers from one hero to another. I will use Aragorn & Boromir as an example here. Open up Boromir's ini and Aragorn's ini. To give Boromir the red effect to show that blademaster is in use, find this code:
This code tells the game what fx to look for in the FXParticlesystem. So add this to Boromir's ini. I would put it beneath his model as it's easier to find then. Don't put it in the behaviour section. Now here is the animation:
Put this somewhere in Boromir's animations. Now put this code into Boromir's behaviour section:
That's the hardest part done. Next go to experiencelevels.ini Find Aragorn Level 2. It should look like this:
Pay attention to this code:
This means that when he reaches level 2, he gets Blademaster. So copy this code and paste it in Boromir's level 2 section (or wherever you want). So mine would look like this:
Save and close the experiencelevels.ini Now for one more thing. Go to the commandset.ini Find aragorn's commandset:
Copy the Blademaster command and find Boromir's commandset:
Add in Blademaster so it looks like this:
Remember that a hero normally is only allowed 6 powers as the Palantir only shows 6 and that's something we can't change. But if you carry on reading my tutorial, you will learn how to get get more than 6 powers ;) So that's it for extracting powers. Save and close your commandset.ini. Next page = Editing the Spellbook Links / Downloads
CommentsDisplay order: Newest first SaadZulfiqar - Wednesday December 26, 2012 - 15:32 PLEASE CAN YOU GUYS TELL ME HOW CAN I CHANGE THE RANK OF HEROES .. LIKE.. GANDALF IS LEVEL 5 HOW CAN I MAKE HIM 10 ? WHEN I BUY HIM FROM THE CASTLE PLEASE HELP :) Berethomb - Wednesday November 23, 2011 - 21:20 I can't get it to work! I removed the two Fell Beasts and the Witch Kings and added nine EvilMenBlackRiders, but when I play the game the witch king and fell beasts are still there and the nine Black Riders are gone! I guess it's got something with my mod not being used correctly but I can't get it to work properly! EXACTLY what should I do to play my mod? Irenë Hawnetyne - Sunday November 20, 2011 - 12:47 @clank234, having written a tutorial on how to start modding, I think you've missed the point of writing the article. Articles should be clear and easy-to-read. You may want to correct your use of language and grammar, so people do not have to translate your article ere reading it. I'm not trying to flame or offend you, but it is very unhelpful for newbs trying to start off by using an article where every other word is ... unclear. Also, put in specifics, such as 'INI.BIG', not 'ini', and 'somewhere in Boromir's animations' should probably state WHERE his Animations are. Unknown - Saturday November 19, 2011 - 21:46 @Mr.IAmHere, Mr.IAmHere - Sunday September 18, 2011 - 15:07 I get a game.dat error everytime I added aragorn to gondor modboy451 - Monday February 14, 2011 - 8:43 You forgot to but how to add other OCL's to the balrog summon Elric - Sunday January 23, 2011 - 19:27 Sorry Clank but you need to check some of your spelling and grammar... Also if you would like to improve it use some pictures as examples for the -mod command and final-big stuff, and coding etc.. and you might not want to use texting language. Hint HINT: "Every article and download to help =>u<= in modding" I will give a better rating if improved with photos and grammar. I was going to make a guide like this but i have been busy (RP) aka Rider Productions. MorguLord - Saturday January 22, 2011 - 18:30 :D |
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