The 3rd Age

Magic Staff (Isengard-Saruman)

Magic Staff (Isengard-Saruman)

Modified weapon.ini to improve the look and feel of Saruman's standard attack.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Re -texturing props

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Worldbuilder
Level: Beginner
Created: Sunday January 16, 2011 - 17:48
Updated: Sunday March 10, 2013 - 15:29
Views: 4849
Summary: How to re- texture props to match terrain

Rating

Staff says

3.0

Members say

-

Average

3.0/5.0

1 vote

Page 1 2 3
First decide on and object in WB that is needed but does not match your current terrain texture

eg . LavaBridge

Find the model in w3d.Big and use AssetBuilder to see the textures used

The model is PMLavaBridge01 and the texture is pmlavabridge01.tga

Now find the texture you want it to be in terrain.ini

Terrain RockMordor05
Texture = TRock_Mor05.tga

Find this file in Terrain.Big and extract it .

Convert to DDS using a DDS Converter

Save it as any NEW name mud01.dds

ADD ingame using AssetBuilder

This is because it must be in this form to be referenced


Links / Downloads

 HitsAdded
Unmodified Props1121January 16, 2011 - 18:09
Modified Props1090January 16, 2011 - 18:07

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
10:19:27