Magic Staff (Isengard-Saruman) Modified weapon.ini to improve the look and feel of Saruman's standard attack. |
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Register and log in to move these advertisements down Re -texturing propsTutorial for BFME 2
First decide on and object in WB that is needed but does not match your current terrain texture eg . LavaBridge Find the model in w3d.Big and use AssetBuilder to see the textures used The model is PMLavaBridge01 and the texture is pmlavabridge01.tga Now find the texture you want it to be in terrain.ini Terrain RockMordor05 Texture = TRock_Mor05.tga Find this file in Terrain.Big and extract it . Convert to DDS using a DDS Converter Save it as any NEW name mud01.dds ADD ingame using AssetBuilder This is because it must be in this form to be referenced Links / Downloads
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