Lone Wolf Age of Numenor is a large scale mod that sets Lone Wolf during the time of Realms in Exile |
Welcome Guest ( Log In / Register ) |
Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
|||||||||||||||||||||||||||||||||||||
Register and log in to move these advertisements down Modboy451's Article of Code-SnippetsTutorial for ROTWK
CODE SNIPPETS!!! ------------------------------------------------------------------------------------------------------------------------------------------------ I've read some forums about making mumakil, the balrog and such pass through gates, If you go into the units file (balrog and shade of wolf are in neutraunits.ini)(shade is ROTWK only) and find this piece of code:
Self Explanatory! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- To change, delete or add a limited number of horde allowed @ a time: Delete, Change or Add this Line (depending on what you want)
look for this in data\ini\object\evilfaction\hordes\mordor\mordorhordes data\ini\object\evilfaction\hordes\isengard\isengardhordes data\ini\object\evilfaction\hordes\wild\wildhordes data\ini\object\goodfaction\hordes\men\menhordes data\ini\object\goodfaction\hordes\dwarven\dwarvenhordes data\ini\object\goodfaction\hordes\elven\elvenhordes you can add that to a hordes code to make a max, delete it to get rid of the max, ---------------------------------------------------------------------------------------------------------------------------------------------------------------------- Have you ever made a hero and when you test him his toggle stance it greyed out! that happened to me numerous times and i discovered a useful bit of code: heres how to fix the stance toggle glitch: Find This Peice of Code:
And Stick this under it:
it will look something like this:
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- have you ever had a problem where you hero couldn't capture a shipwright, inn or outpost, OR if you've had that problem with a horde or battalion...well your in luck search for this code:
if your hero or battalion dosent have it...then add it in, if it does but it looks like this:
(semi-colon) delete the> ; (semi-colon) And that's it! ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Credits
CommentsDisplay order: Newest first modboy451 - Monday November 14, 2011 - 17:41 ^_^ removed. Prolong - Sunday May 1, 2011 - 5:56 Nice tips for intermediate coders. :-) You should remove the empty last page of the guide! Radspakr Wolfbane (Team Chamber Member) - Monday February 14, 2011 - 18:49 The majority of all this is only for BFME2/ROTWK. modboy451 - Monday February 14, 2011 - 9:21 an article on spell books may be coming soon! |
|||||||||||||||||||||||||||||||||||||
"One site to rule them all, one site to find them, © All Rights Reserved Eric Edwards ©2013. |