The 3rd Age

Battles of Narnia

Battles of Narnia

A mod that will add the Narnian world to the BFME I game

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Decommision Ships from Shipwright

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Code
Level: Beginner
Created: Tuesday August 2, 2011 - 6:50
Updated: Tuesday August 2, 2011 - 16:09
Views: 3914
Summary: Decommision Ships from Shipwright when CP is needed

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Introduction :


This article is a bit of Basic Code that will allow players to
Decommission Ships when Command Points is maxed out .

You know you've just built 10 ships to control the coast in a battle ,
only to realized you can't build any more land units as there is no available
Command Points i.e the limit has been reached .

And no way to kill off your own Ships .. but now you can ..

Page 1 : Introduction
Page 2 : Behaviour code in ElvenBattleShip
Page 3 : Commandbuttons.ini code
Page 4 : Weapon.ini code
Page 5 : Commandsets.ini code


Note : It would operate like a Sell Button , giving back Command Points .
It can be modified as a Suicide Weapon for any unit , but a weapon needs to be
triggered when the unit Self-Detonates



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