The 3rd Age

Echoes

Echoes

A BFME1 mod adding an elaborate Eriador faction to the game.

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Decommision Ships from Shipwright

Tutorial for Battle for Middle-earth II BFME 2

Avatar of JUS_SAURON

JUS_SAURON

Category: Code
Level: Beginner
Created: Tuesday August 2, 2011 - 6:50
Updated: Tuesday August 2, 2011 - 16:09
Views: 3914
Summary: Decommision Ships from Shipwright when CP is needed

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put this code in ChildObject ElvenBattleShip ElvenShip_Interface
It will activate the power needed to detonate only this ship
You will ahve to duplicate the power for each vessel and rename the weapon used


              
Code


Behavior = SpecialPowerModule ModuleTag_WordStarter
        SpecialPowerTemplate = SpecialAbilityWordOfPower
        UpdateModuleStartsAttack = Yes
        StartsPaused              = No
    End
    Behavior = WeaponFireSpecialAbilityUpdate ModuleTag_WordWeaponFireUpdate
        SpecialPowerTemplate = SpecialAbilityWordOfPower
        WhichSpecialWeapon        = 1
        SkipContinue            = Yes

        UnpackTime = 5
        PackTime = 1    
        FreezeAfterTriggerDuration = 2500 ; Hold AI for this long after we fire.
        
        AwardXPForTriggering = 0        
        StartAbilityRange        = 80.0
        
        SpecialWeapon            = ElvenBattleShipDetonateBomb
    End



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