The 3rd Age

Simple BFME1 Mod

Simple BFME1 Mod

A very simple BFME1 mod with a few changes and balances

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

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Easy way to toggle model and mix hordes

Tutorial for Battle for Middle-earth BFME, Battle for Middle-earth II BFME 2, Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of kazenokoeki

kazenokoeki

Category: Code
Level: Intermediate
Created: Tuesday March 13, 2012 - 5:43
Updated: Monday March 7, 2022 - 16:39
Views: 8334
Summary: a way to make weapon toggle and other toggles easily

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2 votes

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Well, if you remember BFME I, elven warriors hordes could combo with other elven warrior horde and the front line use swords and the other bows, well, they made it through this code:

              
Code

Behavior = HordeContain ModuleTag_HordeContain
(.....)
    RankInfo = RankNumber:1 UnitType:RohanElvenWarrior    Position:X:30 Y:0(.....)GrantedWeaponCondition:WEAPONSET_TOGGLE_1
    RankInfo = RankNumber:2 UnitType:RohanElvenWarrior    Position:X:10 Y:0(.....)RevokedWeaponCondition:WEAPONSET_TOGGLE_1


"GrantedWeaponCondition:WEAPONSET_TOGGLE_1"
there it is, with this code you can make mixted hordes, but keep them in formation and not units in any place, like:

User image

Of course, you are using "WEAPONSET_TOGGLE_1", so you can give the front units a diferent weapon, and even make a line of pikemen, a line of fighters and a line of archers with the others "WEAPONSET_TOGGLE_1", 2, 3 and so on, or make units transform into whatever you want, well, thats it, i hope it will be useful for you.

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