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Register and log in to move these advertisements down Capture Flags for new Factions
Today, I did a little research into the capture flag. After examining all the codes in relation to it that I could, I found a way to add a flag for new factions! Don't believe me? Screenshot Ta-da! I am almost sure no one else has done this... Want to know how to do it for your mod? EXPLANATION: It is actually really simple. While browsing through captureflag.ini, I saw this:
Well, I had seen this a million times before, so I didn't think anything of it the first ka-jillion times I saw it. However, that was because I had no clue what on earth the LUA did. After seeing 2Play's and TDP's orcs, and hearing how they did it, I thought maybe I should check it out. Well, in scripts.lua, I saw this code:
This looked very interesting, so I couldn't help but extract the Capture flags W3Ds and open em up in RenX. Here is what I saw: The Flag Pole, and the "Neutral Flag", then all the Flags. I Imported the SKL file, and saw how the bones were arranged. Thats when it hit me that I could make one for Rohan. I quickly made Rohan a flag, stuck a texture onto it, and bound. (When I bound I just bound all the flags to one of the bones; I didn't want to sit there all night binding them to their individual bones. No Negative effects have turned up because of this.). I added it into my .BIG, and made an asset. Then, I edited my LUA to look like this:
Put it in-game, and tested. Viola! A capture flag for a new faction! CommentsDisplay order: Newest first OmegaDelta007 - Sunday October 10, 2010 - 7:32 Can't you just use this code instead of editing W3d files: m@tt (Team Chamber Member) - Wednesday May 28, 2008 - 15:30 Notepad lycan - Wednesday May 28, 2008 - 9:22 grrr how do i open scripts.lua Mathijs (Division Leader) - Saturday June 2, 2007 - 12:20 Yay, gonna make a bunch of new flags for Visions now. :) |
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