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Register and log in to move these advertisements down Add sub-object to main model , without binding
Now to have to Add the sub-object into the game , specifically we have to add it to the other Main model .In this instance it is the uruk warrior .
This tutorial will not explain how to create a new asset.dat file for your MOD Or how to save the model to the MOD files . Object IsengardFighter Draw = W3DScriptedModelDraw ModuleTag_AXE AttachToBoneInAnotherModule = BAT_FARML DefaultModelConditionState Model = none End ModelConditionState = USER_2 Model = iushield001 End End This bit of code , usually after the main Amination codes , adds the subobject once the unit is in the ModelCondition USER_2 Note that the code AttachToBoneInAnotherModule = BAT_FARML Requires the actual bone you want to attach the model to You would have to open the Main Model in Renx , and determine which bone is best . He gets this , via an upgrade This tutorial will not explain how to give an upgrade to a unit or a horde ; Just a dummy upgrade module to allow this unit to be upgraded. Behavior = StatusBitsUpgrade ModuleTag_ForgedBlades TriggeredBy = Upgrade_IsengardHeavyArmor2 End Behavior = ModelConditionUpgrade ModuleTag_ShowTheVines TriggeredBy = Upgrade_IsengardHeavyArmor2 AddConditionFlags = USER_2 Permanent = Yes End |
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