Magic Staff (Isengard-Saruman) ![]() Modified weapon.ini to improve the look and feel of Saruman's standard attack. |
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Register and log in to move these advertisements down Eowyn Disguise/Camouflage (Scripts)
Editing Eowyn The first step is to change the object code of Eowyn. You will find it in the file: 'data\ini\object\goodfaction\units\men\eowyn.ini'. The object starts with the name 'Object RohanEowyn'. Go down the the part where it says:
Now make only a few chages to it:
Change to following lines so that they read like this:
There simply is no need to change the template, either for you as a player nor for the enemy, as he will not see Eowyn when camouflaged, and if he is close enough he will see the disguised model anyway. Now, directly below that put in the following code:
As you can see, she will stay camouflaged, even when moving. That's important, because her 'trees' (read: riders) will be moving too. Also she is no elf or ranger so real trees won't help her. That's it for her now. Note 1: The UpdatePeriod = 2000 means, she checks every 2 seconds to see if there is any change in her 'camouflage' status once it is activated. Note 2: The names of the upgrades can be just about any. Those were the ones I used for S.E.E. Of course they need to be defined, which will be on page 4. Note 3: Without any additional modifications to her code, she will auto-mount when disguising
Setting both to 'no' will decouple her MOUNTED and DISGUISED statuses. Change it or leave it according to your own preferences. One more thing needs to be done, but we'll do that on page 4 where you will also find out what it is good for. Credits
CommentsDisplay order: Newest first Mouth of Sauron - Thursday January 14, 2010 - 5:49 Thank you, this is most useful generally ; about Eowyn however... I never understood this ability and I cannot see for what should it be used - she was not hiding before the ennemy, she was hiding before Theoden, wasn't she... |
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