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Register and log in to move these advertisements down Adding A new Faction for bfme2 & rotwk
So now lets move onto science.ini. This is not required to edit, but if you want your new faction to have their own science, then you need to edit this file. This is probably one of the easiest parts of coding, when you get used to it. It is not a very big file, so everything is quite easy to find. First off find the code lines that look like this-
and add a new one that says this-
not hard at all, now is it? Now the next step is to find the code right below it that says
Now, as you see in the prerequisitesciences line, it says science, good, men, and elves. If you want your faction to have the power of Elven gifts just add OR SCIENCE_HOBBIT to the PrerequisiteSciences line. you will see obviously there are more powers then just ElvenGifts, so feel free to customize your faction with their own science. Go to the next page to learn about adding your faction to the fortress.ini which is required if you want your faction to function in the game Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2, 3 Treefoz01 - Wednesday August 7, 2013 - 19:19 What do you do with the lotr.str file when you're done editing it? Emperor of the East - Wednesday October 10, 2012 - 20:52 Something's up with the playertemplate.ini file. Every time I download the preconverted packages, I open the playertemplate file to find that it looks nothing like what I need. May I have some help solving this problem, please? I used this tutorial before on a much older computer and it worked just fine. I would like help with the playertemplate problem please. It's still an excellent tutorial, but my PC won't comply for some reason. Halanor - Friday November 11, 2011 - 18:15 very useful tutorial thanks mikele87 - Sunday June 5, 2011 - 14:43 Hello...i followed all the instructions but i'm occuring in the problem of page 2 about the name of the faction. king of the dead94 - Tuesday May 3, 2011 - 12:28 where in the lotr.str file is it? I've searched it several times without success. clank234 - Monday November 15, 2010 - 12:26 It workd perfectly for me but when u say u only need to edit 1 fortress type, that is where i got stuck wiv no fortress. elvenlord95 - Saturday July 4, 2009 - 7:26 i did everything you say but i when i go to run it says that the modules are already used!how can i change their names and from were?i'm totally confused! witchy king - Saturday May 23, 2009 - 13:23 for lotr.str you have to open the lang\[yourlanguage].Big with final big melkor777 - Wednesday April 15, 2009 - 13:12 change the name of the moduletags person 1123 - Monday January 12, 2009 - 5:01 Help! My mod gives me all sorts of weird errors with my hobbitporter when I try to run it. It says that the moduletags it uses are already used. What do I do? |
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