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Register and log in to move these advertisements down Editing War of the Ring filesTutorial for ROTWK
This will take you through several different things to do with the Living World. None of this is really necessary, but just some things to customize your mod or just some personal customizations, if you wish to make them. the list of files we will be editing in this tutorial are- livingworldbuildings.ini livingworldbuildableunits.inc livingworldregions.inc So, lets begin with livingworldbuildings.ini. This is located in the main INI directory. In this, you can edit several things, like the amount of resources you get from a farm, the amount of turns it takes to build a building, what heroes can be built in what fortresses, and more. Lets say you wanted the amount of resources from a farm to be increased. Just locate these lines of code-
this is the code for the MEN Farm. If you want to edit a different farm for a faction, just locate the same basic code. So, you want to increase the amount of resources from a farm? Lets say you want to change it to 300, right now it is 100. This code determines the amount of resources from 1 farm-
just change the TreasureAmount to 300. ----------- Now, what if you want to add a hero from another faction to a different faction? Lets just use Legolas as an example. Just find this code in the elven fortress in livingworld-
just take that same code, and put it in the fortress of which you want legolas to be on. So if you want him to be on MOTW, put that code in the MOTW living world fortress where the other hero codes are. Now, when you add a hero such as Eomer, or Aragorn to elves (if you do) you will notice that when they come out of the fortress they are army leaders, like they would be in Motw. To fix this, if you wish to do so, is very simple.
---------- So, do you want to decrease the amount of turns taken to build a building? Lets use a fortress as an example. Any fortress takes 2 turns in WOTR to build. To decrease it to one turn just change this line-
just change that to whatever you want it to be. Ok, so now move onto the next page and you can learn about the livingworldbuildableunits.inc CommentsDisplay order: Newest first Delta Omega - Tuesday August 18, 2009 - 12:42 By the way has any one noticed that the code for SquallBK - Monday February 18, 2008 - 17:41 Although it has been quite a long time, I have made a small update to this article by giving information on the first page about turning army leaders into regular armies, like when you are bringing one hero to another faction who is an army leader, this can cause quite a build up of army leaders in one faction, so I explained how to turn army leaders into normal armies. It was a very simple task but it was just recently that I took the time to figure it out lol. Solinx (Team Chamber Member) - Tuesday May 29, 2007 - 6:32 Interesting article :) |
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