The 3rd Age

Gauntlet: Dark Legacy

Gauntlet: Dark Legacy

Gauntlet: Dark Legacy BFME 2 Mod

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

Editing War of the Ring files

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of SquallBK

SquallBK

Category: Code
Level: Intermediate
Created: Monday May 28, 2007 - 8:05
Updated: Saturday June 27, 2009 - 18:31
Views: 8858
Summary: editing the amount of units able to be built in a lw barracks, cost of lw structures, and more

Rating

Staff says

3.3

Members say

5.0

Average

3.8/5.0

4 votes

Page 1 2 3 4
now livingworldplayers.ini and livingworldregions.inc go hand in hand. If you raise one, you gotta raise the other. Mainly because if you raise the global CP limit in livingworldplayers, then the regions in WOTR are limited so a big invasive army of the opponents that has a cp limit of 7200 is definitley going to defeat your defensive army of 720 CP. And if you raise the region's CP limit, then the global CP limit can't meet the regions expectations.

So, open up livingworldplayers, which luckily isn't a big file. In it you will see each factions individual CP limits, like-

              
Code

    StartingWorldCP = 1500
    MaxWorldCP = 1500
    
    StartingHeroCP = 750
    MaxHeroCP = 750


the heroCP is how large your hero armies can grow, so feel free to edit that to what you want it to be.

This concludes this tutorial. I hope it helped you learn more about living world.

Comments

Display order: Newest first

Delta Omega - Tuesday August 18, 2009 - 12:42

By the way has any one noticed that the code for
amon sul (ruins) should be:

RestrictBuildings
Buildings = Fortress
NumberAllowed = 1
End

not:
RestrictBuildings
Buildings = Fortress
NumberAllowed = 0
End

since it is infact not a world map fortress, you should be able to build a fortress in amon sul (ruins).
[Ea was going to put in amon sul as a world map fortress, as can be seen by offical EA screenshots, guess they forgot to fix the fortress coding!].

SquallBK - Monday February 18, 2008 - 17:41

Although it has been quite a long time, I have made a small update to this article by giving information on the first page about turning army leaders into regular armies, like when you are bringing one hero to another faction who is an army leader, this can cause quite a build up of army leaders in one faction, so I explained how to turn army leaders into normal armies. It was a very simple task but it was just recently that I took the time to figure it out lol.

Solinx (Team Chamber Member) - Tuesday May 29, 2007 - 6:32

Interesting article :)

Back when I was actively modding BFME 2, this area, the WotR mode, was hardly looked at. Nice to see there is starting to be some interest in it. :)

Solinx

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
13:12:35