The 3rd Age

Formationmod

Formationmod

In this modification hord size and formation has been changed

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Editing War of the Ring files

Tutorial for Battle for Middle-earth II: Rise of the Witch-king ROTWK

Avatar of SquallBK

SquallBK

Category: Code
Level: Intermediate
Created: Monday May 28, 2007 - 8:05
Updated: Saturday June 27, 2009 - 18:31
Views: 8853
Summary: editing the amount of units able to be built in a lw barracks, cost of lw structures, and more

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This is the page for livingworldbuildableunits.inc. In this page, you can learn how to get more than just 1 unit when constructing troops.

This file can be found in \data\INI\campaigns\common.

To do this is really simple, just open up the file. Lets say you want more than just 1 unit when constructing a horde of gondorfighters. Just find this code-

              
Code

LivingWorldPlayerArmy
    Name = GondorFighterArmy
    DisplayNameTag = LWA:MenOfTheWest
    ArmyEntry
        ThingTemplate = GondorFighterHorde
        Quantity = 1
    End


Change the Quantity line to whatever amount you want. I do not suggest changing this to a very high number, because lets say you change it to 20, then when building ONCE in a barracks for a gondorfighter, 20 units will come out, which isn't bad, but when you construct like 5 times, that equals 100 units, which unless your computer has lots of MB then thats a lot of lag. Even for one of the faster computers that is going to be a lot of lag.

So that concludes livingworldbuildableunits.inc. Go onto the next page to learn about livingworldregions.inc.

Comments

Display order: Newest first

Delta Omega - Tuesday August 18, 2009 - 12:42

By the way has any one noticed that the code for
amon sul (ruins) should be:

RestrictBuildings
Buildings = Fortress
NumberAllowed = 1
End

not:
RestrictBuildings
Buildings = Fortress
NumberAllowed = 0
End

since it is infact not a world map fortress, you should be able to build a fortress in amon sul (ruins).
[Ea was going to put in amon sul as a world map fortress, as can be seen by offical EA screenshots, guess they forgot to fix the fortress coding!].

SquallBK - Monday February 18, 2008 - 17:41

Although it has been quite a long time, I have made a small update to this article by giving information on the first page about turning army leaders into regular armies, like when you are bringing one hero to another faction who is an army leader, this can cause quite a build up of army leaders in one faction, so I explained how to turn army leaders into normal armies. It was a very simple task but it was just recently that I took the time to figure it out lol.

Solinx (Team Chamber Member) - Tuesday May 29, 2007 - 6:32

Interesting article :)

Back when I was actively modding BFME 2, this area, the WotR mode, was hardly looked at. Nice to see there is starting to be some interest in it. :)

Solinx

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