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Scratch Modeling a Human

Tutorial for Battle for Middle-earth BFME

Avatar of Nertea

Nertea

Category: Graphics
Level: Expert
Created: Tuesday June 12, 2007 - 11:31
Updated: Friday June 29, 2007 - 8:50
Views: 19160
Summary: Pictoral description of one method for modeling a low poly human

Rating

Staff says

4.3

Members say

4.4

Average

4.4/5.0

15 votes

Page 1 2
Now for the foot. It starts with a box, as do lots of things I model.

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The box gets a cut, then an extrusion. Here we have a perfect example of a standard EA foot and leg assembly.

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But I like to go further, so... more cuts to create vertices for manipulation.

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I sortof forgot to take in progress screens here, but you get the idea. Move the vertices to shape the foot and leg.

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This highly advanced piece of modelling is the hand. Notice the expertly created 2 segment box.

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Lots more slices should give enough vertices to work with when bending the hand.

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The thumb is extruded out and bent into the proper shape. To keep poly count down, this is more of a mitten.

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Now it's a simple matter to manipulate vertices into a gripping position.

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The thumb is also manipulated.

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Then the hands are placed on the body. Total poly count is around 900, which isn't too bad.

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The model will eventually become the Spearman of Pelargir, available in the download section of T3A! (shameless publicity)

Comments

Display order: Newest first | Page: 1, 2

modboy451 - Thursday November 10, 2011 - 17:34

Thank you Nert... I found this very helpful and my guy is turning out great :D compiled with spline modeling all i got left is the shield and the head :D

hiloes - Friday July 31, 2009 - 21:24

ok so i just finished my model wats next? be the way this was a great tutorial very helpful

Rainwizard6 - Tuesday July 28, 2009 - 19:38

This is extremely fascinating and the final product looks amazing as well. Im just a beginner but man would I kill to be able to do that. Very nice job. I'll have to give this a try.

LotrCrushah - Wednesday February 27, 2008 - 21:07

Nice Tutorial... Ill keep this in mind.

Nertea (Team Chamber Member) - Saturday December 8, 2007 - 14:50

It does, but this is really specifically for 3ds max here, which does handle polys that have up to hundreds of sides quite well. I didn't cover it in the tutorial, but the final model actually has all those extra polys target welded to the sides, so as to cut down numbers.

Lord of the Rings Junkie - Thursday December 6, 2007 - 16:19

Dang, hands are tricky... I think I made it okay, though. :) As long as you have those extra vertices in the wrist from those 2 lengthwise loop cuts, why not round it out a bit so it isn't so blocky?

Also, you may want to mention the fact that if a program doesn't support N-gons you will need an extra loop cut by the top of the thumb, otherwise the needed triangle in that area keeps the lengthwise cuts from being made completely. Hopefully that makes sense...

Guess Who - Friday August 31, 2007 - 1:52

i cant split my body shape i can mirror but not cut why (im using Gmax and RenX)

Guess Who - Wednesday July 11, 2007 - 7:09

damn thats heaps good i wish i could model like you nertea your like a modelling legend.

Bart (Administrator) - Friday June 29, 2007 - 8:52

updated. i think Nertea just forgot it in his hurry

m@tt (Team Chamber Member) - Friday June 29, 2007 - 5:01

When is the second page going to be updated? The pictures exist but they haven't been added to the article.

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