This mod tends to follow the lore of books and films along with bringing the realism in the gameplay |
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Register and log in to move these advertisements down Retain textures when importing for BFME2 models
Introduction One of the things that has continually been a frustration when modding BFME2 is that the mapping for most of the buildings is not retained when you try to import the .w3d file into RenX or elsewhere, meaning that in order to modify/animate the buildings you have to go through the arduous task of re-mapping the whole thing. Well I'm happy to say you no longer have to re-map the buildings! With the fantastic help from Crashdoc who came up with this technique, this article will walk you though how to edit your .w3d file to retain its mapping upon import. What you will need: XVI32 (Hex Editor) wdump (Renegade Public Tool that comes with RenX) RenX w3d importer gimp/photoshop (to create convert .dds to .tga) In this article we will also be using the following two files as we make the harad church building modifiable to be used as a Fortress base for Harad: rbarmory_skn.w3d cbharadchurch.w3d Next Page - W3D_CHUNK_MATERIAL_INFO Links / Downloads
CommentsDisplay order: Newest first | Page: 1, 2 JEV3 - Thursday August 23, 2007 - 12:55 MAJOR BREAKTHROUGH!!! Rob38 (Team Chamber Member) - Thursday August 23, 2007 - 12:52 well, well, well... look at what we have here :) robnkarla (Team Chamber Member) - Thursday August 23, 2007 - 12:22 Ok, tags are added to clean it up a little. I'll clean it up more later when the screenshots are done to make it so pretty. Anything else you'd recommend to improve it? King Arvedui - Thursday August 23, 2007 - 12:11 Maybe I should Practice basic modelling first right? robnkarla (Team Chamber Member) - Thursday August 23, 2007 - 12:05 yeah, I wanted to get the first draft out for people to use. I'll be reformatting it all as I get time with screenshots and such. Bart (Administrator) - Thursday August 23, 2007 - 12:03 it are discoveries like these that help everyone, revolutionary :-) good job |
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