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Register and log in to move these advertisements down Horde Mount/Dismount Ability
10. We need to set up and work on both the scriptevents and LUA files. First, create a behavior in your unit with a newly defined function.
11. Open up scriptevents.xml and near the top you should see a list of <ModelConditionEvent>. You need to have two of these conditions for our mount power to work and two for the AI to work. Here are the four you need:
NOTE: In BFME2, "UsingSpecialThree" should already exist ;) 12. Still in scriptevents.xml, create an event list with the name you gave in AILuaEventsList.
13. Now open up scripts.lua and makes functions for all the scripts we have named above.
That should do it for all the scripts part. Links / Downloads
CommentsDisplay order: Newest first Rob38 (Team Chamber Member) - Sunday December 23, 2007 - 21:00 Ugh... ok, Sul, I tried your method and I was able to improve everything except for one thing. The animation will play when it's just an individual unit, but when it's a horde, it refuses to play one. I have tried tons of things but nothing works. I'll update this tutorial after I try some other things out. Sulherokhh (Team Chamber Member) - Friday December 21, 2007 - 19:59 Sweet! :) It sure looks perfectly functional, and since you tested it, we now all know it works!! :D Rob38 (Team Chamber Member) - Friday December 21, 2007 - 14:19 Yeah, the commandset is quite an annoyance but I can't find any other solution to the problem :( JEV3 - Friday December 21, 2007 - 11:50 Pity the commandset is so unfriendly... But to have a horde be able to mount and dismount is worth it. Rob38 (Team Chamber Member) - Thursday December 20, 2007 - 22:35 Please leave comments :) |
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