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Register and log in to move these advertisements down Horde Mount/Dismount Ability
For the banner carrier object, I highly suggest making an unique banner carrier just for your horde. This helps simplify many things. 1. First, add the model conditions.
2. Add the animations like we did for the unit object.
3. Add an upgrade locomotor to your object. The armor and weapon set ones are optional.
4. Add all the crush information to the object.
5. Add the AIUpdateInterface behavior in your object. Make sure the AILuaEventsList includes all the things we did on page 3 of the tutorial.
6. Add all the behaviors made in the unit object into the banner carrier one. Also add the AI behaviors from the unit object into the banner carrier one. The banner carrier should work now. Check the final page for some analysis and drawbacks to the whole horde mount/dismount process. Links / Downloads
CommentsDisplay order: Newest first Rob38 (Team Chamber Member) - Sunday December 23, 2007 - 21:00 Ugh... ok, Sul, I tried your method and I was able to improve everything except for one thing. The animation will play when it's just an individual unit, but when it's a horde, it refuses to play one. I have tried tons of things but nothing works. I'll update this tutorial after I try some other things out. Sulherokhh (Team Chamber Member) - Friday December 21, 2007 - 19:59 Sweet! :) It sure looks perfectly functional, and since you tested it, we now all know it works!! :D Rob38 (Team Chamber Member) - Friday December 21, 2007 - 14:19 Yeah, the commandset is quite an annoyance but I can't find any other solution to the problem :( JEV3 - Friday December 21, 2007 - 11:50 Pity the commandset is so unfriendly... But to have a horde be able to mount and dismount is worth it. Rob38 (Team Chamber Member) - Thursday December 20, 2007 - 22:35 Please leave comments :) |
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