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Register and log in to move these advertisements down Vertex Painting in Gmax/Renx
I've been asking everyone about how to do vertext coloring for w3d files to create the soft edges for different FX and I never found an answer to what I've wanted to do outside of hex editing. There are so many models where EA uses vertex shading/alpha painting that I knew it must be possible. I started tinkering around with some modifiers and finally got it to work the way I want. As an example of what I mean by vertex painting here are two screenshots: Without Vertex Painting - Notice the harsh edges that look unrealistic and when in game they are quite distracting. Anyone who's done a custom banner carrier has seen dealt with this. With Vertex Painting - Softer edges, similar fx can be done with alpha channels when there is no rotate/linear offset or other mappings. While I'll demonstrate the vertex painting use for the banner glow, the use is much broader (one example being cloud layers in custom skies). So onto the banner glow.... CommentsDisplay order: Newest first Echo - Monday August 15, 2011 - 12:15 Thanks, exactly what I've been looking for :) Radspakr Wolfbane (Team Chamber Member) - Sunday April 3, 2011 - 2:27 Thanks for this RJ great tut that helped me. Nertea (Team Chamber Member) - Wednesday April 9, 2008 - 23:58 I suppose it shouldn't be that surprising as Renegade did support vertex painting, but it still suprrised me :P. Rob38 (Team Chamber Member) - Sunday April 6, 2008 - 20:47 This make my life a whole lot easier as I hate using hex editor :) |
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