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Register and log in to move these advertisements down Creating Your Asset.dat
Before we begin, Please make sure you have downloaded Sy's Asset Builder [Hosted here at The3rdAge.net] After you have downloaded Sy's Asset Builder, Run the .exe and install the application. Now we can start. The first step is to create a new folder. I suggest you do this on your desktop, Create the folder and name it "art". Inside this new folder, Create two new folders. Name them "compiledtextures" and "w3d". Now, You must create a folder for each of your textures/models that starts with two different letters at the start. For example, If your textures are: rugimli.tga guaragorn.tga eulegolas.tga Then each one is required to have a separate folder, For the first two letters in the textures name. So i am required to create the following, art\compiledtextures\ru art\compiledtextures\gu art\compiledtextures\eu Then, I place each of the textures in there assigned folder. You are also required to do the same for your w3d files. Alike: art\w3d\ru art\w3d\gu art\w3d\eu Then, I place my w3d files in there assigned folders. Once you have done this for all of your asset files, You can run "Sy's Asset Builder". From your desktop, You must drag your complete "art" folder in to the Asset Builders window, It will list each of the files added. You will see to options, "Appened to existing asset.dat" and "Create asset.dat from files in list only". Select "Create asset.dat from files in list only". The circle next to it will be marked with a black dot. Now, Its time to save the asset.dat. Click the "Save" button, I suggest you save it to your desktop. Make sure the "File Name:" states "asset.dat" exactly, Capitals in the name can sometimes cause problems. And, Thats it. You have created your asset successfully. Thank you, FlameGuard Links / Downloads
CommentsDisplay order: Newest first clank234 - Monday December 20, 2010 - 11:27 @Emperor of the east: Emperor of the East - Wednesday March 3, 2010 - 19:29 I followed the steps 100% perfect and the only programs that will open my asset.dat file are one that not only don't open assets but also cost money. Could I get some help please? klev - Sunday July 12, 2009 - 21:48 WTF!!!!!!!!!!!!!!!!!!!! this is just like it came up when i exported from finalbig but "of course">:( i had only guaragorn.pala and guaragorn.palb i missing like 87% of the models!!! jakonic - Saturday February 14, 2009 - 17:11 "Now, Its time to save the asset.dat. Click the "Save" button, I suggest you save it to your desktop. Make sure the "File Name:" states "asset.dat" exactly, Capitals in the name can sometimes cause problems."....what's this means...i need to save it with this name:asset.dat,...or something else??please answer i am not good with english,...write me how i need to save it and where to save it (in which directory)??!! please,..i will be thankfull SoldierND - Sunday January 18, 2009 - 15:58 when u save ur asset, how to u get it into the game? lol im a noob at this and i want to get my art into the game i did everything u said and it worked but what do i do with the asset? XD Ridder Geel (Staff) - Monday June 9, 2008 - 15:53 Why dont you combine your Asset.dat tutorials into one, with 1 main page saying that on page 2 there is about makin it for BFME1 and on page 3 for makin it BFMEII, so then its not 2 seperate posts/articles! |
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