The 3rd Age

Formationmod

Formationmod

In this modification hord size and formation has been changed

Button for The 3rd AgeButton for The Dwarf HoldsButton for The Elven AllianceButton for Helm's Deep Last HopeButton for GothmogtheOrcButton for BFME+Button for The Four AgesButton for HDR HeadquartersButton for Middle Earth CenterButton for Project Perfect Mod

Become an affiliate!

   

Quick Lists

Top Rated Popular New Updated Last Comments Users

Register and log in to move these advertisements down

How to set up AI for a new Faction

No Avatar

Elrond99

Category: Code
Level: Intermediate
Created: Sunday August 31, 2008 - 7:08
Updated: Monday September 1, 2008 - 12:32
Views: 9825
Summary: Tutorial that takes you through all necessary steps to create a new BFME2/ROTWK AI

Rating

Staff says

3.7

Members say

4.2

Average

4.0/5.0

8 votes

Page 1 2 3 4 5
Rohan Army

Ok, I´ll post the complete code for the Rohan Army here, and explain it on the next page, cause it´s a lot of code

              
Code

ArmyDefinition RohanArmy

    Side = Rohan

    ;//
    ;// PRODUCTION AI PARAMETERS
    ;//

    MustUseCommandPointPercentage_Phase1 = 90%    ;// The AI UnitBuilder tries to keep the army at at least this size
    MustUseCommandPointPercentage_Phase2 = 80%
    MustUseCommandPointPercentage_Phase3 = 75%

    StructureRebuildPriorityModifier = 200%

    DefaultUnitPriority = 100.0f;                ;// The default build priority for a unit for which there is no ugrency
    FortressRebuildPriority = 1950.0f;            ;// Priority at which a fortress will rebuild
    
    LowUnitPriorityModifier_Rush    = 50.0            ;// When we are low on units we multiply percentCommandPtsUsed/100 * <this number>
    LowUnitPriorityModifier_MidGame    = 80.0            ;//        then add the result to the current unit priority in the build queue
    LowUnitPriorityModifier_EndGame    = 100.0            ;//        (the bigger this number is the faster a unit will bubble to the top when
                                                    ;//        we're low on units)

    EconomyBuilderMinFarmsOwned = 4
    EconomyBuilderMinMoney = 200
    EconomyBuilderPerFarmValue = 70
    EconomyBuilderPerSecPriorityIncreaseBase = 30.0
    EconomyBuilderMinTimeBetweenFarms_Rush = 15.0f;
    
    PercentToSave_Rush        = 1.0%
    PercentToSave_MidGame    = 3.0%
    PercentToSave_EndGame    = 4.0%

    PhaseDuration_Rush = 270.0    ;//amount of time in seconds from the beginning of a match
    PhaseDuration_MidGame = 280.0 ;//amount of time in seconds from end of Rush Phase
    
    ChanceForUnitsToUpgrade = 85%
    UpgradeSciencePriorityNormalLow        = 200.0
    UpgradeSciencePriorityNormalHigh    = 700.0
    UpgradeSciencePriorityImportantLow    = 750.0
    UpgradeSciencePriorityImportantHigh    = 1000.0
    UnitUpgradePriorityLow    = 100.0
    UnitUpgradePriorityHigh    = 200.0


    ;//
    ;// TEAM BUILDER PARAMETERS
    ;//

    MaxThreatForOpportunityTargets = 10.0    ;//when building a team for opportunity targets, what will the team builder use as
                        ;//an assumed threat when building the team

    ValueToSetForMaxOnDefenseTeam = 10    ;//the max number of each type of unit will get recruited onto a defense team
    
    ;//If there are no currently built units of the specific type an AI constructed team is looking for
    ;//it can search for replacements of a different type that are already built
    ;//these numbers control how deep along the Combat Chain definition the AI will search for replacements
    CombatChainSearchDepthForTeamRecruits_AttackTeams    = 2;
    CombatChainSearchDepthForTeamRecruits_DefenseTeams    = 7;
    CombatChainSearchDepthForTeamRecruits_ExploreTeams    = 7;

    
    ;//
    ;// TACTICAL AI PARAMETERS
    ;//
    
    ;// the number and types of targets that the AI is simultaneously interested in at any given point
    TacticalAITargets = DEFENSIVE    ENEMY_STRUCTURE    OPPORTUNITY EXPANSION    ;//ENEMY_STRUCTURE DEFENSIVE OPPORTUNITY OPPORTUNITY
    MaxTeamsPerTarget = 1            2                1            1

    SecondsTillTargetsCanExpire = 14.0
    ChanceForTargetToExpire = 50%

    MaxBuildingsToBeDefensiveTarget_Small    = 1
    MaxBuildingsToBeDefensiveTarget_Med        = 4
    ;// anything bigger than MaxBuildingsToBeDefensiveTarget_Med is considered a Large defensive target

    ChanceToUseAllUnitsForDefenseTarget_Small    = 10%
    ChanceToUseAllUnitsForDefenseTarget_Med        = 25%
    ChanceToUseAllUnitsForDefenseTarget_Large    = 75%
    
    
    ;//
    ;// ARMY UNIT DEFINITIONS
    ;//

    AIEconomyAssigment RohanFarm
        TemplateName = RohanFarmNew
    End
    
    AIWallNodeAssignment RohanWallHub
        TemplateName = RohanWallHubSmall
    End

    ArmyMemberDefinition RohanPeasantNewHorde_Member
        Unit            = RohanPeasantNewHorde ;infantry
        PercentageOfArmyPhase1    = 40.0
        PercentageOfArmyPhase2    = 40.0
        PercentageOfArmyPhase3    = 30.0
    End

    ArmyMemberDefinition RohanSpearmenHorde_Member
        Unit            = RohanSpearmenHorde ;spearmen
        PercentageOfArmyPhase1    = 15.0
        PercentageOfArmyPhase2    = 20.0
        PercentageOfArmyPhase3    = 15.0
    End

    ArmyMemberDefinition RohanRiderHorde_Member
        Unit            = RohanRiderHorde ;elite cavalry
        PercentageOfArmyPhase1    = 0.0
        PercentageOfArmyPhase2    = 15.0
        PercentageOfArmyPhase3    = 25.0
    End

    ArmyMemberDefinition RohanRiderArcherHorde_Member
        Unit            = RohanRiderArcherHorde ;elite cavalry
        PercentageOfArmyPhase1    = 0.0
        PercentageOfArmyPhase2    = 15.0
        PercentageOfArmyPhase3    = 25.0
    End

    ArmyMemberDefinition ElvenEnt_Member
        Unit            = RohanGenericEnt ;siege weapon
        PercentageOfArmyPhase1    = 5.0
        PercentageOfArmyPhase2    = 15.0
        PercentageOfArmyPhase3    = 20.0
    End
    
    ArmyMemberDefinition ElvenEnt_Member1
        Unit            = RohanEntFir ;siege weapon
        PercentageOfArmyPhase1    = 5.0
        PercentageOfArmyPhase2    = 5.0
        PercentageOfArmyPhase3    = 10.0
    End
    
    ArmyMemberDefinition ElvenEnt_Member2
        Unit            = RohanFirBirch ;siege weapon
        PercentageOfArmyPhase1    = 5.0
        PercentageOfArmyPhase2    = 5.0
        PercentageOfArmyPhase3    = 10.0
    End
    
    ArmyMemberDefinition ElvenEnt_Treebeard
        Unit            = RohanTreeBerd ;siege weapon
        PercentageOfArmyPhase1    = 5.0
        PercentageOfArmyPhase2    = 5.0
        PercentageOfArmyPhase3    = 10.0
    End
    

    ;//
    ;// HEROES
    ;//

    HeroBuildOrder = ElvenGaladriel_RingHero RohanMerry RohanEowyn RohanEomer RohanTheoden
    OffensiveBuildings = RohanBattleTowerNew GondorWell
    
End

Go to top

 

"One site to rule them all, one site to find them,
one site to host them all, and on the network bind them."

 
20:41:53