The Battle for Middle Earth: Expansions Will bring back life in to The Battle for Middle Earth 1 |
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Quick Lists Top RatedTutorials Living World Map G… Ultimate beginner'… Arrow scaling bug… Raising Heroes max… Creating an asset.… Proper Fire Arrow… Simple Structure B… Making a simple Ma… Quick and easy sno… Making patrols nea… Mods The Dwarf Holds The Peloponnesian… RJ - RotWK The Elven Alliance… Helm's Deep Last H… The Elven Alliance Special Extended E… Kings of the West… RC Mod The Wars of Arda Downloads BFME1 1.06 Widescr… Enhanced W3D Impor… Fudge's Map Pack LotR/BfME HD Logos Osgiliath Shellmap Crystals Of Ancien… 2v1 Wold The forests of Dru… Converted BFME2 an… ROTWK animations f… |
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General Considerations Before you even think about creating a new Living World Map, you should take account of the size of the project you'll be undertaking. The original LWM weighs in at 34 000 polygons, with 12 1024x1024 textures. That's over 12 million pixels. If you want to make a new map, you'll be painting or otherwise sourcing a textures of that size if you want to maintain EA's size of map and level of detail. This isn't to deter anyone from doing it, it's certainly possible. My LWM rebuild that you'll see often in this article is 85 000 polygons and has a total of around 15 million pixels (maybe a month build time). Anyways, some things you should know before starting
Now, on to the actual content... CommentsDisplay order: Newest first Sulherokhh (Team Chamber Member) - Tuesday April 28, 2009 - 9:26 Whosoever dared to rate this at '4' now has to explain what is missing for it to be rated '5'. Námo - Tuesday April 28, 2009 - 1:59 Excellent! and MOST welcome - lots of thanks to both of you! |
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